Posts tagged with "kingdom" - 1
Posted March 20, 2021 at 9:14 am

Every round of reimagined Beast Wars characters usually only goes so deep.  You always get your Cheetors, Primals, and Megatrons, and maybe also your Dinobots, Waspinators, and Rattraps.  But Transformers: War for Cybertron: Kingdom is the first time we've been able to scratch beyond that surface to some other characters.  In that respect, Kingdom Airazor is the first genuinely exciting Beast Wars character to appear in it!  Airazor's last beast toy was in 1998, the Transmetal.  (It was redecoed for Armada in 2003.)   There've been two vehicle mode style Airazors from BotCon since, one being Energon Slugslinger with a new head and the other from the Slipstream retool of Windblade.  But again, both jets, and both retools and redecoes of other toys.  Kingdom Airazor is just... a new toy of Airazor, from the ground up.  

And it's pretty dang good!  It spends a lot of its budget on hinging the heck out of her wings, which helps with falcon poses.  They can fold up beside her body for when she's perching, or they can spread out for when she's flying.  They're jointed enough they can fold in on themselves enough to minimize their size in her silhouette in robot mode.  (They shrunk a lot during transformation on the cartoon.)  They're nice, big expressive wings.  

She transforms by wadding up her robot mode a bunch, just like the original toy, though stuff now has places to go and lock in, rather than just hanging underneath loosely like originally.  Though it looks like a mass of robot parts from underneath the bird mode, it still achieves the rough shape of a bird, so it still feels right.  My lone complaint is how robot-techy her legs are.  On the show, they were round and organicky, and if the Kingdom toy attempted a more show-accurate look in at least that one respect, her legs would work better visually in either mode.  They oddly stand out amongst the rest of her toy, which borrows heavily from the CGI model.  They really wanted to give her robot legs, I guess.

Airazor comes with two wrist-mounted weapons that can unplug and replug under her beast mode tailfeathers.  She's as articulated as you expect from a War for Cybertron Trilogy toy, including the waist articulation and ankle rockers.  Her neck in either mode has a good range of motion, and the falcon's beak opens.  

A pretty solid toy all around, which is what Airazor deserves after so dang long.

Posted March 14, 2021 at 11:44 am

Huffer was one of my favorite Transformers when I was a kid.  This happened because 1) he was a toy I owned and 2) he was featured in one of my first comic books.  In the cartoon, Huffer sounded like if Mr. Slate from The Flintstones were a whiny Peter Griffin, and in general he just wants to go home even though he can't.  He was a little orange forky-handed minitruck, he made reluctant friendships with big meaty trucker humans named Bomber Bill, and I loved him.  

Kingdom Huffer is the first attempt by Hasbro to actually try to make a new Huffer that's named Huffer?  In Transformers Cybertron, there was Armorhide, a new Huffer in all but name.  He was a tiny truck that transformed into a tiny robot with Huffer's head.  BotCon 2007 would do that toy in the proper colors and connect the rest of those dots, and that one's been My Huffer since then.  There was Power Core Combiners Huffer, which was an orange truck but didn't look much like him except in the extreme abstract.  And there was a redeco of a smaller-scale Optimus Prime toy with a new Huffer head, but that... well, it was a small orange Prime with a Huffer head.  

So here's Kingdom Huffer, who's A Huffer!   He's got the entire semi cab on his back, as is appropriate, and his arms still turn into the giant-ass smokestacks (but with humanoid fists at the end, instead of the original toy's sporks), and he's the cartoon's orange and lavender-ish colors.  Like the recent Cliffjumper, Warpath, and Bumblebee/Cliffjumper toys, he's an undersized Deluxe Class toy so that he can be in scale with other recent toys.   He's not quite as short as Bumblebee/Cliffjumper, but he's still a bit smaller than a regular Autobot car.  

He comes with a shield and a rifle.  The rifle can split in half and join with the shield to form a truck bed for the vehicle mode, if you want.  I've read from others that his rifle is basically a "Spartan Laser" from Halo.  Possibly lightly plagiarized.  Huffer's one of the few 1984 Transformers whose altmode seems to actually be made up rather than being something real that these days you'd have to license, so I guess this "borrowing" is merely checking off that box in a different way.  

Kingdom Huffer has a slightly more complex transformation for what you'd expect a Huffer toy to pull off.  You gotta open up his torso, fold the front set of wheels out of his torso (though the hinges there are stronger than the pegs for the wheels, so they pop out a little too easily), configure his arms, fold out his heels into the truck's trailer hitch and... well, okay, it's not that complicated.  Mostly the wheel hiding and the leg folding are the new wrinkles. 

The truck cab backpack is thankfully on a multi-part hinge, because you'll be pulling it out of the way whenever you want to fit your fingers in to turn the robot's head.  And I've got tiny girl hands, so imagine how much more difficult it'd be for real men.  Other than this small roadblock, Huffer is a pretty luxurious action figure for a Huffer.  He's got the now-typical waist rotation and ankle tilts, and all of this is stuff Huffer's never had before.  He can now do sweet action poses, which is apparently something this Huffer is capable of when he's not being a whiny butthole.  

Posted February 22, 2021 at 11:31 pm

Yeah, yeah, I know, Transformers: Kingdom is where Beast Wars is making its big return, and yet Kingdom Inferno isn't the Predacon fire ant.  It seems awry!  Well, it seems a little less awry when you remember Inferno (and Transmetal Scavenger) shelfwarmed so hard you could still find him five years later.   Reportedly Polar Claw was in the cards in the early days, but they moved up Tigatron out of Deluxetown to take up his Voyager spot, so even when Hasbro had more Beast Wars spots available, they'd dragged out Polar Claw instead of Inferno!  They went to a non-cartoon guy!  That's how bad Inferno shelfwarmed.

(additionally, BW Inferno can't take the spot of G1 Inferno, as G1 Inferno is a simple Grapple retool, and BW Inferno would be all new, and so their budgets are not equal)

they'll probably get to him eventually if Kingdom does well

ANYWAY, here's boring ol' Kingdom (G1) Inferno!  So boring he's got a boyfriend in every continuity!  He Princess Carries Red Alert around in the cartoon, and snuggles up with Smokescreen in the Marvel UK stuff.  And he's got a girlfriend, too!  Everybody wants a piece of Inferno!   He's clearly got something going on.  Look how long his ladder is!

Inferno's a retool of Earthrise Grapple (another shelfwarmer), but he's the superior version for a handful of reasons.  One, he's a fire truck, and fire trucks are rad.  Two, love those wings on the sides of his head.  Three, little hoses on his legs!  And four, and most importantly, his retooling includes modified pegs that attach his headbox to his soles in vehicle mode.  That broke a lot on Grapple if you yanked too hard, but now the pegs are shorter and more strongly attached to the headbox.  That's miles better just there.  

Also he's got more boyfriends than Grapple.  Has Grapple had any boyfriends?  I don't think so.  Checkmate.

Posted February 17, 2021 at 3:51 pm

If I'm being completely honest with myself, my primary interest in Transformers: War for Cybertron: Chapter Three: Kingdom is as a vehicle to deliver me additional Dinobot toys.  Yeah, I mean, I'm not ever gonna turn my nose up at More Beast Wars Action Figures, but they're side dishes to this main course.  Cue ObiWan_thats_why_im_here.gif.

Regardless, I'm in a weird place, Dinobot-toy-wise, as we live in a post Masterpiece Dinobot world.  I already have the perfect representation of Dinobot in plastic form, there's zero chance that a $30 mass release Dinobot is going to approach that level of accuracy, and so... I'm not sure what I'm actually asking for in Dinobot toys in this moment in time.  Anything Dinobot would likely please me, because I'm here for the General Dinobot Content.  Like, any style direction for him I'm game for.  I've got Super Accurate, let's see what else we've got up Dinobot's sleeve.  

Kingdom's seeming goals for Beast Wars characters in Kingdom are "more-realistic animals with animation-accurate robot modes."  And as such, Kingdom Dinobot slots right into those priorities, with the caveat that he's a more-realistic 1990s Jurassic Park velociraptor, not an actual Velociraptor mongoliensis, which was more like a turkey with teeth.  Kingdom Dinobot is large, he's scaley, and he's got slappers not clappers.  He's pretty successful at his chosen goals, though his wrists are pretty limp-looking due to how they gotta fold up to store inside his ribcage, and he's got his robot mode's double thumbs sticking out of the back of his raptor feet.  His robot legs hide surprisingly well underneath the torso.  I mean, they're obviously there, but at the low-end of "obvious."

Dinobot's robot mode head looks like it's the Masterpiece toy's CAD information scaled down.  Which is to say, it's perfect.  It's the Dinobotest.  It may be my favorite thing about the toy itself, though it's in a bloody battle with the way his dino thighs split and become his robot mode torso.  It's an idea that solves so many problems perfectly.  Problem 1: Dinobot's robot arms don't look like velociraptor thighs, especially his big golden shoulder pads.  Problem 2: Where does Dinobot's fake raptor head chest torso come from?  Problem 3: If Dinobot's robot mode torso weren't stored in the velociraptor torso, it'd be easier to hide his giant robot legs up in there!  So, like, BAM, this elegant solution to this multitiered problem.  

It does negate any dino-hip articulation, however.  The transformation execution is more important to me than this, though.  Articulate him at the knees and below all you want in the meantime!

His sword is purple.  In the show it's often silver chrome and kinda pinkish in some lighting, the latter of which was reflected in his Masterpiece toy.  His Kingdom sword is just full-on purple, though.  I like it, honestly, if only because I see it as a reference to Beast Wars co-story editor Bob Forward's legendary "purple-headed pole of pontification."  If you don't like the purple sword, that just means you're not a cool nerd like me who gets things.  

His rotate blade doesn't rotate.  ...and considering how he transforms, it's easy to see why.  His finally proportionally-large head takes up all that space back there for any push-lever gearing.  Pretend it spins, just like you pretend G1 Megatron's fusion cannon shoots things.  

The place to be is robot mode, though.  What a fantastic action figure he is here.  His arms have so much movement, aided much by his articulated wrists that not just rotate but bend to and fro.  He's got waist articulation, which is a new one for a mass release Dinobot, and his neck lets his head tilt as he pleases.  And, of course, the now-standard ankle tilts.

My one actual real gripe is the dropping of tan/gray stripes from his chest in robot mode between the back-of-the-box renders and actual production.  Those would've really helped!  He looks kind of paintbare in robot mode because all of his dino mode stripes vanish themselves during transformation.  I feel a small need to match the tan/gray paint and put those stripes back myself, matched only by my probably larger need to have a "stock" Dinobot to display with my otherwise unaltered Dinobot collection.  I can't start hand-painting them NOW.  And, again, I already have the perfectly-decoed Dinobot in the Masterpiece, so...

Kingdom Dinobot's good.  

Posted January 2, 2021 at 10:11 am

Since a lot of recent Leader Class toys have been Voyager Class Guys With Extra Stuff recently, it's nice to dig into one of the fewer Leaders that are just properly large boys.  Leader Class Megatron (Beast) is one of those boys.  A full head taller than the original 1996 Ultra Class Beast Wars Megatron, our new T. rex Megs is a tower of chonk.

Like Kingdom's other Beast Wars reimaginings, he marries a cartoon-accurate robot mode with a more realistic-looking animal mode.  (The animal mode doesn't try to look like the 1996 CGI but the robot does.)  Megatron's beast mode does attempt something that the smaller toys don't, however -- it tries to recreate the feeling of hide.  Much of the Tyrannosaurus skin sections are a slightly rubbery plastic affixed to a solid plastic interior.  Like an ogre, he's got layers.  Many of the interior plastic sections are cast in a bony white color, and so it has the presentation of flesh over a skeleton.  It's a pretty compelling arrangement, and it makes handling him feel different from other toys.  

The robot mode rearranges (with some parts clicking together a little too solidly) into a pretty amazing T. rex.  The trade on this is that the robot mode piles more beast mode parts on his back.  The thighs are now back there, too, since some actual Tyrannosaur thighs were wanted for beast mode rather than just the old flat missile-firing cylinders of the original toy.  There's some creative jointing there to allow the thighs to articulate with the rest of the legs while connected.  

Megatron's robot mode does have a fist sculpted into the tail arm, but the tail itself doesn't separate.  There's no water-squirting bladder in the dinosaur head arm, but there is a 5mm port inside the mouth if you want to add energy effects parts (sold separately).  

The toy tries its best to make the dinosaur mode poseable.  There's jointing at the middle of the tail and at the base, giving the tail a chance to sway how you want.  And the dinosaur neck has... lots of stuff going on to make the head be able to move around while keeping fleshy panels filling in the gaps, with mixed success.  There's a springloaded trapezoid of neck flesh on either side of the head, which more or less follows the skull as you move it to and fro, but the unspringloaded panel above the neck has to be manually moved into position each time the head moves.  But I like the effort.

Another change is that Megatron's dino torso transforms upside-down compared to other versions.  The beige tummy coloring ends up on the tops of Megatron's shoulders, rather than the green coloring along the spine.  

The important thing is that the toy has a great presence that's equal to Megatron's powerful personality.  It meets the Beast Wars Megatron of the mind's eye, and that's what you pay for and receive.

Posted December 30, 2020 at 7:30 pm

If there's anything we know about Transformer toys since Studio Series and War for Cybertron started, it's that robot height in animation is king.  Pull out those scale charts!  We're adherin' to them no matter what, unless you're Rattrap!  Did you think some characters were the same height?  Well, they weren't!  Were they actually always drawn the same height except for one two-second scene where one of them was taller?  Well, guess what?  That was actually the one time somebody paid attention the scale chart!  And that's what we're copyin'!  

So, hey, Kingdom Cyclonus.  You're tall.  We know we're getting a Galvatron from this line, and we haven't seen him yet and we don't know how big he is, but I wouldn't be surprised if Galvatron were shorter than this Cyclonus.  It'd match the scale chart.  Because Cyclonus is a big boy.  Galvatron pilots him in jet mode!  Ultra Magnus is his most common opponent in the cartoon!  He's just large.  

And, yeah, usually he's just drawn the same size as his often-partner Scourge, who's just Starscream-sized.  But on scale charts (and when he's countering Ultra Magnus) he's huge.

Guess Bombshell had a glo-up.

Since Kingdom Cyclonus is basically just a large version of the animation model sheet, his toy kind of feels like an oversized knockoff in your hands.  As if your eyes are cheating you.  It should be smaller!  But it is not.  And someone scaled it up, and there was no increase in sculpting detail, and it's just... large.  That, and also there's a budget spectrum for toys with one end labeled "SIZE" and the other "COMPLEXITY" and Cyclonus is at the SIZE end.  He's big, and so he will have less going on.  Remember how I mentioned that his wavemate Optimus Primal is relatively tiny and has a lot of flip-out stuff?  Same deal, but opposite.  

Also remember how I mentioned I scraped the paint off of one of Optimus Primal's thighs?  Well, my Cyclonus came with tiny little paint scrapes on his thighs.  (It's purple plastic under there.)  And the transformation involves.... shoving those surfaces just barely past the insides of his shins.  I have not yet actually scraped any paint off myself, but Optimus Primal gave me a complex.  This part of Cyclonus's transformation is not fun.  

The fun part of his transformation is telescoping like three or four layers of nosecone out of his torso.  He's a nesting doll in there.  

One thing I've noticed is that the panels that fold down on either side of the cockpit in jet mode don't... actually rest snug where they should?  They just kind of flare out a bit?  I checked images of other folks' Cyclonuses, and all others seem to have the same issue, and the official renders seem to suggest it's supposed to cling snugly instead.  I dunno.  

It's a big Cyclonus!

Posted December 28, 2020 at 4:03 pm

Kingdom Optimus Primal is a lot like Studio Series 86 Hot Rod in that they're large deluxes done at Voyager Class pricepoint to do the designs justice.  The original 1996 Ultra Optimus Primal is known for packing like sixteen billion gimmicks into a pretty simple transformation.  That at the time was the trade-off for Gorilla Mode Stands Up Into A Robot, the packing his arms and torso with Shit To Do.  He had that geared lever in his back that made his forearms rotate, which was only accentuated by the various different weapons he came with that you could place in his hand to have his forearms manipulate -- He came with two swords which stored inside his torso, and a skull-faced flail was stored in his forearm.  His other forearm could open to reveal two missile launchers.  Two more missile launchers spring-launched out of his back flesh.  

The counterpart, Ultra Class Megatron, transformed much more intricately but contained a smaller number of gimmicks.  Water squirter!  Hip-launchers!  The end.  

Optimus Primal actually got most of his toy's gimmickry enshrined forever on the television show, so he's always gonna feel like he needs that stuff to be complete.  And so Kingdom Optimus Primal retains the over-the-shoulder launchers, the forearm cannons (on both forearms, like in the show), and two swords.  The skull-faced thingy is actually the head of Paleotrex, but it's available, which is honestly surprising.  (The skull mace didn't come with the first Masterpiece Optimus Primal, since that wasn't a weapon used on the show, but did come with the anime-colored redeco.)  

Unlike Kingdom Blackarachnia, Kingdom Optimus Primal doesn't take many cues from his respective Masterpiece toy.  It transforms closer to the original, as there's no flipping the chest piece out of the stomach or any of the creative mass-adjustment with the legs.  And like the other Beast Wars characters in Kingdom, Primal's beast mode attempts to achieve a look closer to animal realism rather than recreate the CGI animal models, and so he's all fluffed and hairied up.  One advantage to being able to Do Things Differently is that Optimus Primal's white/red robot biceps can actually be covered up by his gorilla shoulder pads!  Usually there's a tiny bit peeking out, even on the Masterpiece.  (The Masterpiece's shoulderpads have to be a Certain Shape in order to achieve robot show accuracy, and it's not very optimal for covering up robot parts when folded down.)  

As a result, Kingdom Optimus Primal has a better-than-usual gorilla mode.  Except for a stripe of white robot thigh unhidden along the torso, you've only got the robot feet (behind the gorilla legs) and the hinges of the shoulder launchers left peeking out.  The gorilla mode has two official stances -- An all-fours mode in which the toy folds together to create a gorilla with a more naturalistic sagging curve to the torso, and a standing mode which you can achieve by untransforming the legs a little and folding the knees differently.  

I did have one annoying problem when transforming him.  Primal's thighs are painted white over black, and painting white over black requires... a thicker strata of paint than usual?  And so while trying to wiggle his legs into position under the slab of gorilla back, I apparently tore a bit of the white paint off.  I was a bit cheesed!  I'd had the toy for like three seconds.  I was able to grab my own white paint and fix what I'd wrought, but still, be careful.  Make sure you aren't dragging any sharp surfaces over those thighs when you transform him. 

I am pretty damn impressed with the amount of paint they have on his chest.  The paint operations there are very intricate and replicate the complicated CGI cartoon patterns perfectly.  There's even the tiiiiiiny red details surrounding the circle in the middle of his chest.  That's three paint operations right there!  And for something you have to squint to see.  

I also genuinely love that the pin through his chest that his robot chestplate rotates on pokes out through his pecs just at the right spots to look like nipples.  Lol.

I do wish his pecs weren't sculpted to look so tendony, like they're skinless Rob Liefeld thighs or something.  I would have preferred something sloppy and fatty like on a real gorilla.

As far as 25th Anniversary Beast Wars toys go, Kingdom Optimus Primal feels like a great celebration.  He's essentially everything you'd want or need at the scale.  And he looks impressive and expressive.  Grab some of those effects parts you gathered up in Siege and Earthrise, you're gonna need them for all his 3mm ports.  

Posted December 26, 2020 at 11:17 am

The best review of Kingdom Warpath is probably a comparison to the last Deluxe Class toy they made of him, back in 2011.  That decade ago, Transformers was still doing "updates" of characters rather than trying to recreate what they looked like in media like they do today.  And 2011 Generations Warpath was.... hardcore?  Like, they tried to make him look cool, but in the same way that Azrael Batman looks cooler than regular Batman.  He was the gritty 90s update-with-pouches to Warpath, while Kingdom Warpath is regular ol' Bruce Wayne.  

So, yeah, Kingdom Warpath isn't a Warpath that's trying to look kewl?  He's adorable.  And, to be frank, that is an important aspect of Warpath.  Sure, he transforms into a tank, but he's a friendly guy with a childish speech quirk of shouting onomatopoeia.  He shouldn't look like he's here for a new #1 and a few months of "THINGS WILL NEVER BE THE SAME" shock value before they bring back Classic Warpath with restored issue numbering.  

The War for Cybertron Trilogy toys (Stege, Earthrise, and now Kingdom) try to make toys in scale with each other in robot mode, so Kingdom Warpath is a little shorter than most Deluxes.  He's not nearly as short as Cliffjumper/Bumblebee/Hubcap/BugBite, but he's a bit shorter than Sideswipe and the other Autobot cars.  He's a Mini-Vehicle, but he's a tank so he's not THAT mini of a vehicle.  

His legs are a mass of layers of plastic that transforms in a series of flips in order to get him from Tank Front to Cartoon Legs, and it feels tedious at first but has an easy learning curve.  Transforming him from the waist up is pretty easy.  There's a chunk of the underside of the tank that pops off to form a shield.  You can't really see this chunk in vehicle mode, as it forms, again, the underside of the tank.  But it does help hold the front of the tank together (two tabs on the shield grip the two legs together), so it's still necessary and you can't just throw it away because you hate vehicle chunks becoming accessories.

His forearms are offwhite plastic painted red, and the red paint doesn't quite reach the corners of the arms, and so it's pretty obvious they're painted from a glance.  Guess they couldn't fit the forearms on any of the tooling that housed red plastic parts.  

The tank mode does basically everything you'd want it to.  It looks like an Earth tank, the turret rotates, and the barrel raises.  

Leave the treads on his forearms unfolded if you want a more cartoon/comic-accurate look.

Anyway, he's adorable.

Posted December 24, 2020 at 10:30 pm

Hey, did Masterpiece Blackarachnia pass you by cuz it was like 100 bucks?  Did you wish you could get essentially the same toy for $20?  WELL HEY.

'Cuz Kingdom Blackarachnia is a $20 version of the Masterpiece.  That's such an apt description of it that honestly the rest of this review is just noise.  It's the Masterpiece, but a little smaller, with fewer pieces, and with less paint.  It's not got quite the articulation of the Masterpiece, as it's without a lot of the joints in the arms and torso -- it's also one of the very few War for Cybertron Trilogy toys that doesn't have waist rotation -- but again, it's the $20 version.  It transforms the same.  Pieces go the same place.  It looks like it's borrowing from the same CAD files.  

Kingdom Blackarachnia's a smaller and much less expensive toy, so it does lose a few more things besides articulation.  On the Masterpiece, the torso flipped around so that one side was robot tummy and the other side was spider thorax, but Kingdom Blackarachnia's robot torso is just spider thorax.   Her robot head's a tiny bit smaller, proportionally, probably because there's less room to stash it.  

But it does do one thing nicer than the more expensive one -- besides, you know, the simplified transformation making it a more fun toy to convert.  Beast Wars characters in Kingdom try to have more realistic animal sculpts, and sometimes those are allowed to supercede the importance of robot mode accuracy.  And so Blackarachnia has textured spider abdomen on her thighs.  They much better integrate into beast mode this way, rather than having a big ol' spider abdomen cap flanked by two... thighs.  

It also helps the beast mode that there's not the hourglass deco right there on top.  On real black widows, that's underneath!  But it's on top in the cartoon, so it was on top in the Masterpiece.  But Kingdom doesn't aim for complete show accuracy as a rule, and so you get the proper more-realistic abdomen markings.  

Anyway, I recommend the toy.  It's Blackarachnia!  And it's, like, the Masterpiece but for way cheaper.

Posted December 22, 2020 at 11:28 am

Kingdom Cheetor is an A+ on just the cheetah mode alone.  Remember the original 1995 Cheetor?  That thing was, like, a badger or something, maybe disguised badly as a cheetah after dabbing itself with a Sharpie.  2009's Universe Cheetor tried harder to make a believable cheetah, and it definitely wasn't as chonk, but, like, it had hulked out muscles and stuff at the other ends of its wiry limbs.  It had thighs that Liefeld drawings only dream of.

But now Kingdom Cheetor is here, and it... looks like a cheetah?  I've seen cheetahs at the zoo, and this is definitely the closest by far.  It's skinny and not hulked out.  It's just the shape of a cheetah.  Sure, you can see some robot parts and joints poking out here and there, but it'd be impossible not to.  It's an incredible feat, the level of which only made more apparent by previous attempts.  

Cheetor falls in line with Kingdom Rattrap in that both try to have more naturalistic beast modes that attempt to transform into the cartoon robot mode best as possible.  Cheetor's robot mode legs fall the most short, but they were always going to be the weak point.  Even at Masterpiece complexity, it was impossible to get clean, skinny cheetah legs into the shape of Cheetor's robust robot legs.  They're different colors, even!  But I think this toy makes the best choice for the price point.  The cheetah shins just fold up into the cheetah thighs, with the details of the robot thighs hidden behind the cheetah shins.  It's an approximation that sacrifices robot accuracy for cheetah accuracy, and that's the right call.  Beast Wars toys should transform into, y'know, believable animals.  

Perhaps the weirdest thing about the transformation to robot mode is how the cheetah head-to-chest portion works.  There's a 3mm peg mounted on a diagonally-reaching staff, erected from just above the crotch level.  The cheetah jaw opens and you shove this peg deep into its throat.  Yeah, transformation kind of looks like Cheetor goes down on himself.  It'd be less weird if it felt like it worked better?  It's a very tight fit, and you kind of feel like you're breaking it every time you try to yank his cheetah head off of his tummy dick.  The original Cheetor's cheetah head kind of hung limply from the chest in robot mode, so at least this secures it.

Part of the reason original Cheetor was so chonk was that he came with multiple weapons that all integrated into the cheetah form.  One hid well enough in the butt and came off to form a gun from the tail-section, but there was also a working water squirter that fit onto his stomach.  Kingdom Cheetor ditches both of these in service of a more svelte cheetah mode, with the tail and less of the butt detaching to form a hook-ended whip.  The whip purposefully looks like 1998's Transmetal Cheetor's whip weapon.  This new toy doesn't give you either of Cheetor's classic weapons, but it also doesn't give you a cheetah that looks like it's pregnant with a water cannon.  

By far, Kingdom Cheetor is the best Deluxe Class Cheetor.  It looks like the character, it looks like a cheetah, and it's mostly annoyance-free.  

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