Posted February 19, 2022 at 10:03 pm

While Transformers: Generations: War for Cybertron Trilogy: Kingdom dumped all the first season Maximals on us at retail, it was relatively light on first season Predacons!  I mean, this makes some sense.  Maximals are good guys and sell better, and they have folks like gorillas and cats and whatnot, while Predacons have two spiders and a fire ant they couldn't even sell the first time.  And so we got Megatron and Blackarachnia and Waspinator and Scorponok (and Dinobot labeled as Predacon on his packaging), but no Terrorsaur, Tarantulas, or Inferno.  Whispers tell us Tarantulas and Inferno are due in this year's (and next year's, because of covid??) Legacy toyline, while Terrorsaur is a last-minute addition to the Kingdom toyline as it goes right out the door.  

Terrorsaur's the fourth and final installment of Amazon's exclusive "Golden Disc Collection," and he's the one that comes with the titular Golden Disc accessory itself!  Well, okay, it's *a* golden disc.  The storyline and packaging tell us this exclusive set is built around the Voyager probe Golden Disc, but Terrorsaur dopily comes with the Alien Disc.  Whoof!  Great job, guys.  Wrong Golden Disc accessory.

He's a heavily retooled Kingdom Airazor, and mostly that means we get a pterosaur that perches like a bird.  Pterosaurs weren't dinosaurs, and thus weren't ever party to that whole bird arrangement, and so while part of me is like YAYYY TERRORSAUR another part of me is like HRMPH NOT BIRD.   But it's not like Terrorsaur ever transformed into a good, organic pterosaur anyway, I guess.  

At least Airazor is a pretty good toy to be retooled from, right?  Nearly all of Airazor is replaced with new Terrorsaur parts, other than a few robot parts and internal engineering bits, and so the two look completely different at a glance, albeit having similar silhouettes.   The original Terrorsaur transformed backwards from Airazor, with the beast head going on the back and the tail going on the chest, rather than vice versa, and so to bridge that gap, Kingdom Terrorsaur has a fake pterosaur butt on his chest.  The beat head folds back over his robot head and joins the real pterosaur butt on his back.  

In addition to the Wrong Golden Disc, Terrorsaur comes with three other accessories.  First, his rifle.  And second, two forearm spikes that come in a wadded up tissue paper baggie on the back of the card.  Don't miss that and throw it away.  The forearm spikes can stay plugged in during both modes, unlike Airazor's big forearm weapons.  So that's nice.  You don't have to swap them to Terrorsaur's legs after transformation to beast mode and back again.  

All three of the prehistoric animal guys on Beast Wars were pretty big on the cartoon, and Terrorsaur himself was larger than most of the other Predacons.  A Deluxe Class toy is a little smaller than would be proper scale, but a retool of Airazor is probably going to net you an Airazor-sized guy.  You can cheat his torso a little taller by not compacting it during transformation to robot mode, thus increasing his height, but it looks a little awkward and exposes an unsightly mushroom peg.  I might do it anyway.  

This guy's currently sold out on Amazon (and HasbroPulse) but there's at least two ways to get this mold in the future.  Target's reportely getting Terrorsaur in more toy-accurate colors as an exclusive at some point, and there's also rumblings of a Fractyl redeco.  And there's probably a few more ways they could redeco this toy later if they choose to.



Posted January 14, 2022 at 10:53 am

Lift-Ticket here is my first toy from this year's new Transformers: Legacy toyline!  Sure, he's a Generations Selects online exclusive dealio, is a redeco of an Earthrise toy, and isn't retail or anything, but he came in a cardboard Legacy box, so whatcha gonna do?

He was one of those toys where Hasbro gave him a mid-2022 release estimate, because of Covid, with a "uh sure then" shrug, but then he popped up into our mailboxes several months early.  Dang!

There were like sixteen different colors of Hoist/Trailbreaker in the pre-Transformers Japanese toyline Diaclone, and this red iteration of Hoist is one of them!  Borrowing from those unTransformered decoes to make new Transformers characters is a long tradition of the franchise, and Lift-Ticket is... sort of an example?  One of the last things Greg Sepelak and Trent Troop did for BotCon, Lift-Ticket (and Burn Out) were actually piloted Diaclone mechs from a Diaclone universe masquerading as Real Transformers in a Transformers universe.  You know how the Transformers Multiverse is.  Everybody visits and tries to fit in.  GoBots, everybody.  Anyway, Lift-Ticket isn't even alive.  Some little dude pilots him.  

I'm glad Greg and Trent gave him a real Transformers name (which is a G.I.Joe name), because I'm pretty sure the current Transformers team would've released this guy as just "Red Hoist" or whatever.  

"WRECKER" is written on the side of the truck mode.  But Lift-Ticket isn't a member of the Wreckers!  That's just what was written on the side of the original Diaclone toy.  Because it's a tow truck.  He's a wrecker that isn't a Wrecker.  You know how it is.

Lift-Ticket has a very vibrant ketchup-and-mustard color scheme, and he arrived in my house the same day I found Kingdom Blaster at a store, so it was a very red/yellow/gray robot day that day.  Those two dudes punched my rods and cones in the exact same way.  Hello, we get it, you're both a McDonald's.  

Posted January 12, 2022 at 10:36 pm

Thrilling 30 Waspinator was pretty good!  A very good Waspinator!  Perfect, even, if you let the foggy haze of "i last touched this thing when I put it on a shelf five years ago" take over your cognition.   And it helps if you bought the expensive Japanese-convention-exclusive version with actual paint on it.  And if you didn't care that its knees couldn't bend more than ten degrees.  Or that its wings couldn't point upwards in robot mode without some fussing, or that his eyes were a glassy spooge color, or that he was weirdly a mechanical wasp of some sort, not organic, or--

Yeah, we're in Transformers' years of diminishing returns, sure.  Taking characters/toys you were pretty pleased with and doing them just a little bit better, just better enough, to realize the older one was GARBAGE actually!  THROW THAT OLDER TOY IN A BIN AND FORGET IT DOWNSTAIRS FOREVER.

That, sure, but also sometimes there's some new things that you like that you hadn't considered, like, hey, what if we sculpt Waspinator's wasp mode after an actual wasp?  It changes the eye shapes on his chest (making him less cartoon accurate), but it's actually pretty neat!  I like that!  And a wasp's stripes on its ass aren't actually a cartoonish set of perfectly horizontal stripes, so what if we shaped them more organically?  That's also neat!  I like that.

And you know what's GREAT???  Every single Waspinator until now has cast his upper shoulders in nylon plastic because they're always balljoints, and balljoints work better if they have a little texture and sturdiness to them.  So, nylon.  But you can't paint nylon with factory paint, so Waspinator never before could have had the big yellow circles on his shoulders that he did in the cartoon.  But Kingdom Waspinator's shoulders are finally not balljointed!  They're universal joints with regular plastic!  And so at long last, the big yellow shoulder circles.  Phew.

Also, the now-standard waist articulation, useful knees, and ankle tilts are also pretty helpful.

There are some things the original still does better: I miss the flip-out stinger in the singer gun.  New Kingdom Waspy's stinger gun is just the solid yellow piece with the weapon detailing lightly sculpted into the underside.  But that's not a huge deal because I like leaving that weapon stowed so as to keep the striped butt portion intact.  

And maybe you'd like him as big as he used to be?  Maybe.  I'm fine with Waspinator being shorter.  He shouldn't be a tall deluxe.  (aka the size all deluxes used to be but now sometimes some of them are shorter for scaling)  

Kingdom Waspinator is a good Waspinator!  They actually paint his head!  I mean, I had the fancy Japanese convention one for that reason, but this one cost like a third what that one did, and everyone can buy it not just a few thousand people, so.  That seems nicer.

When does Terrorsaur get here so I can do a Kingdom Predacon groupshot, huh?

(original retail version thrilling 30 waspinator pictured in the comparison photo, not the fancy japanese convention one with paint)

Posted October 31, 2021 at 2:58 pm

Hasbro's been poking at some enjoyable buttons for me this past year.  We got a new Dinobot AND a retool/redeco of that Dinobot as Grimlock.  We got a toy colors Galvatron.  We got a Shattered Glass Goldbug (who I can steal a head from to give to Bumblebee).  And this year's PulseCon exclusive is... Beast Wars Ravage?  C'mon you guys, it wasn't even my birthday.

This is the second Beast Wars Ravage toy -- the first, "X-9" Metals Jaguar, was a retool of Transmetal Cheetor, reusing only the toy from the legs down and the cheetah's forelegs, with everything else essentially being new.  The robot face became the janguar face, and the robot arms had no where to go in beast mode so they just kind of hung underneath.  You could open up the chest to reveal a sticker of your choice.  I chose a screaming, drunken G1 Megatron, because obviously.  This sold for about $30 at the time, but now will cost you hundreds of dollars if you can even find it for sale.  

So, you know, a newer one is nice!  

Covert Agent Ravage is similar in execution to the original -- it keeps Kingdom Cheetor's robot from the legs down, plus the cheetah's forelegs, with everything else once again being essentially new.  The two big differences are 1) this transforms into an organic, furry beast instead of a robotic one, and 2) the robot arms actually have a place to go!  You open up the abdomen, stuff the arms inside, and the furry backsides of the forearms poke out the top of the beast to fill in the shoulders.  A greater attempt at Beast Wars cartoon accuracy is made here, with the robot head looking more like the Tigatron CGI model as it did in the cartoon, rather than Generic Robo Cat.  Unlike the cartoon, the head is sculpted furry to match the rest of the organic beast mode, and so while it looks more like CGI Beast Wars Ravage, it does have a furry rather than metallic texture to it.  

And, of course, since it uses Kingdom Cheetor's legs rather than a Transmetal Cheetor's legs, this Beast Wars Ravage has the distinction of looking more like CGI Ravage from the waist up, rather than from the waist down.

Benefits to this newer Covert Agent Ravage include: the head can turn.  Metals Jaguar's head was completely immobile, as it was on a telescoping series of hinges to accommodate the transformation.  Neck articulation is built into this new Beast Wars Ravage, though, and the requisite War for Cyberton-era ankle tilts are also present.  Covert Agent Ravage has two show-accurate rifles that he can wield in his hands or holster on his hips.  

He comes with an original 1984 Ravage, albeit with the microcassette deco painted on both sides of the microcassette mode for the first time -- there's no jaguar side and microcassette side to this version.  Both Ravages come packaged with a cardboard diorama of the interior Ravage's Beast Wars spaceship, including a cardboard sleeve to put G1 Ravage inside.  The idea is you can pretend Covert Agent Ravage can transform into the other Ravage's cassette mode, as he did (magically and impossibly) on the cartoon.  

This PulseCon exclusive was made for me.  I like it.  It's not currently sold out (and is priced above the Free Shipping threshold), so maybe give it a looksy.

Posted September 5, 2021 at 11:30 am

Back when, uh, thieves first unveiled Kingdom Blackarachnia to the world, one stolen sample came with an extra face piece for Blackarachnia that mimicked her original toy's head.  When you get stuff "borrowed" off the assembly line, you can end up with more or less pieces than will come with the final production toy, and extra parts included in the tooling for later releases are produced along with everything else, so it's no big surprise that extra face was there to grab.  But "original toy head" is a bit of a misnomer.  It resembles the toy head, sure, but it more accurately resembles the packaging art head.  

And so I am full on for Transformers Kingdom "World's Collide" Blackarachnia, because she not only has a head based on the original packaging art, but her deco leans heavily into that direction as well.  This could have been a simple original toy colors redeco, but no, this toy goes hard.  

Let's go down the list:

  • Blue iridescent sheen on black areas?  Yes
  • Leopard print on the boobular section?  Yes
  • Three boomerang shapes painted on each claw?  Yes
  • Pale yellow/greenish face (instead of the toy's white)?  Yes
  • Black harpoon instead of gold?  Yes

It's all very satisfying!  I mean, strict toy colors would have been interesting enough, honestly, but this feels like a very worthy deeper-dive.  The original Beast Wars packaging art gave us a glimpse into an alternate universe of these characters before Mainframe's cartoon series took them in a different direction, and it's good to see a window back into that world.  

Blackarachnia comes in the Target-exclusive World's Collide 4-pack, of which they produced maybe six.  Four of them are on eBay.  


Posted September 1, 2021 at 7:08 pm
I got the original Fangry on my... ninth birthday, I think?  He was a 1988 guy, and I was nine in 1988, so minus some potential timeline complications, that's probably accurate.  He was a gift from a friend at my birthday party at Aladdin's Castle, which is an arcade, which is a place you play upright video games for quarters, for you young people.  (kidding, i know you know what arcades are)  I had no idea Fangry existed at the time -- he was completely new to me -- and since I was a literal child, I remember thinking, who the heck is this weirdo, why isn't he Hardhead or Brainstorm or a Headmaster I actually know?  

But I'm thankful I got him, because 1) Fangry is rad.  There is no 2).  Just 1).  That's all we need.  He's a pissy winged dragon wolf who violently reacts to being given orders and, wow, actually got some play in the Marvel Comics I read slightly later as a child.  In 1988 terms, he was important! 

Titans Return gave us a tiny Head Only Fangry that sort of plugged into a tiny winged wolf that also became a dragon, but no Normal Sized Proper Fangry.  So I made my own!  I got a second Titans Return Grotusque, who was 90% the way to Fangry already.  He was a purple winged gopher instead of a purple winged wolf.  All he needed was a bit more purple, some wolf ears to fudge the animal head closer to wolf, and the existing Titans Return Fangry head.  A pretty simple and effective Fangry custom!  I was proud of it.

And I'm even prouder now that Hasbro's done the exact same thing.  Okay, they did some retooling, because they can, but it's effectively the same thing I did.  Because I'm smart!  Kingdom Fangry is a slightly pinker Titans Returns Grotusque, using the same TR Fangry head, a new wolf head, new shoulders, some new wolf hands (instead of the three claws), and a new chest and crotchplate.  But yeah, glad to see both Hasbro and I were super geniuses.  Watch me preen.

Fangry is part of a $85 Target-exclusive "Worlds Collide" four-pack that, so far, has shown up in like five Targets.  That was a month ago.  No hint of them in Columbus yet.  But I found my unicorn on eBay, a person selling the four-pack minus the Bumblebee, who's the only guy I have no use for.  (I didn't want to pay double for the whole set to some scalper if I could help it.)  So I now have my Fangry, who's essentially the completed version of my Proof Of Concept.

I love the new wolf head, which is based directly on the original character model, down to its toothy expression.  The jaw is hinged, so you can close that mouth up, if you want.  Grotusque's beast mode head transformed the jaw out of the chest, but Fangry has the entire head and jaw as a separate apparatus, while the new chest piece merely hangs around down there like window dressing.  Brisko, the name of Fangry's head, has some different plastic layouts and paint choices as well, giving him a more vivid treatment.  (The face itself seems identical.)  The new chest shows Fangry's tech-spec readout, same as the original toy.  And Brisko can hide inside the stomach compartment when Fangry's in wolf mode, same as originally.  

The Grotusque mold has seen some better days, though.  Many folks have reported weak knee joints, and mine had a little of that, but nothing I couldn't fix with some brushed-in clear floor polish.  The robot feet chunks have trouble staying on their hinges, also, and I might try using floor polish on those as well. This mold's just been used too much.  Doublecross/Twinferno, the original use of the mold, was also retooled into the other two Monsterbots before we got to Fangry, so this tooling's been around the block a few times.  

But it's Fangry, and so I'm pleased.  

and i can keep him in beast mode without thinking dang that's a gopher with wolf ears
Posted August 7, 2021 at 3:19 pm

Wreck-Gar is part of the second chunk of Studio Series '86 guys, following Slag (have I talked about him yet?), and with Gnaw not far behind.  How many other Transformers are named after Hagar the Horrible?  (Get it?  Wreck... Gar?  instead of Hagar?  "Cuz he's a viking from a garbage planet?  Look, it's better than "Kup.")  Not many, I'm pretty sure!

As always, Wreck-Gar is super-relatable because he lives in filth and he speaks in memes.  And he's had a handful of toys over the years, but never one that actually tried to look like his appearance on the cartoon.  There was the original toy, which was based on Floro Dery's preliminary artwork, the Generations "Reveal the Shield" toy that tried to give him a more modern day spin and have him transform into a more realistic earth motorcycle, and the two Combiner Wars Wreck-Gars which were retooled from both Combiner Wars Grooves.  But a toy that attempts his finalized model sheet?  New territory!  

The first thing that strikes you about '86 Wreck-Gar is his colors.  His toy was a bunch of tans and mustard, which is interesting in its own way, but the actual animation colors?  It's a mixture of colors you've never see combined on a Transformers toy before.  Everything's cranked a little into the red category, and it's beauty to behold.  It's sharp and bold and it's hard to take your eyes off of.  After a toyline trilogy of guys based on the primary-color-plus-black ethos of Diaclone color schemes, seeing hazard red and reddish beige and brown and... parma rosa?  Is that a color?   Whatever the color name of "mixing alfredo and marinara sauce together" is.  Maybe "clay" works.  Anyway, getting sidetracked by the inability to describe the colors Wreck-Gar has because they're that unusual.

In robot mode, Wreck-Gar is an immaculate Wreck-Gar action figure.  He's got all the usual currently-expected articulation, including ankle tilts and waist rotation, plus wrist rotation and a bit of an ab crunch because of his transformation!  He looks like Wreck-Gar stepped off the screen.  Yes, his axe looked like a pinwheel in the movie, too, we're sorry.  The only thing they really had to compromise on was his beard, which is drawn to hang over the edge of his chest, but that doesn't really work on a head you need to be able to rotate.  So it's a lot stubbier.  

His gun barrel nipples are balljointed.

He's also properly huge!  Wreck-Gar was drawn about Rodimus/Springer size, so him getting a Voyager Class figure means he's finally as tall as he needs to be, after a long period of Deluxe Class attempts.  

The transformation is relatively simple, which is just as well since his motorcycle mode is clearly a robot bending over and straddling a pair of wheels like Cy-Kill.  The only complexity is the way his torso accordions out in three directions, and figuring out which exact configuration you need to unaccordion all the struts back together.  The wheels are partsforming, which you kind of have to do if you want an accurate Wreck-Gar.  The robot head, which originally transformed into the handlebars and headlights of the motorcycle (you just flipped a door to cover the face), now tucks inside the actual handlebars/headlights of the new vehicle mode.  You can see his painted fake windshield forehead just under the translucent actual windshield.  The robot head and vehicle mode analog are just two different shapes, so I can't think of a better solution.

The axe plugs into the back of the motorcycle.  There's two kickstands underneath, tucked under the robot legs.  

Another bonus of Wreck-Gar being Voyager Class means he's big enough for more of your toys to ride!  His handlebars are 5mm pegs, so as long as your rider has fists that can rotate to grip them, Wreck-Gar is rideable.  Undoubtably we will get at least one retool of this toy into other Junkions.  I think there's a store listing for Junkyard.  

This is a very good toy of Wreck-Gar, who sounds like Eric Idle gargling salt water while repeating television jingles.  Get him if you see him. 

Posted July 27, 2021 at 11:27 pm

So, like, there's this Target-exclusive subline of Transformers called "Buzzworthy Bumblebee," right?  Mostly it's recycled old Bumblebee and Bumblebee-adjacent stuff, like some repackaged Studio Series Bumblebees and giant electronic Bumblebee Movie stuff.  It's not really advertised by Hasbro at all.  It just sort of exists, and when stuff appears, it appears.  There was one new toy developed for it, a Core Class-sized Bumblebee that transformed into Bumper's car mode and came with a small Witwicky, and that was sorta neat.  

But now there's a second new toy developed for it, "Origins" Bumblebee.  It's a brand new War For Cybertron-scaled Deluxe Class Bumblebee that transforms into the flying saucer altmode seen in the very first scene of the very first Transformers cartoon episode.  It comes with five of the fuel rods he and Wheeljack are seen stealing from the Decepticons in that scene, plus a rocketpack and a blaster.  What the what.

Anyway, yes, it attempts to transform Bumblebee's cartoon robot mode, which obviously looks like it transforms into some kind of superdeformed Volkswagen Beetle, into the flying saucer altmode.  And it's... generally successful?  I mean, okay, it's got some large panels hanging off his back and legs, but stuff folds up pretty cleanly, that stuff has to go somewhere, and while most of Bumblebee's robot mode is tucked underneath his unfolding spaceship kibble, it does keep some robot mode parts in vehicle mode.  The chest transforms into the very front of the spaceship, just like the animation shows us, which is pretty impressive, and also Bumblebee's crotch forms part of the, aheh, rear.  For a store exclusive, it's a pretty rad amount of effort, honestly.

The only really annoying part is that he doesn't hold his fuel rods very well.  They're not 5mm compatible or anything, and so you kinda have to try wedging them in between his arms and torso, and keeping them supported there is always more luck-based than skill-based.  Otherwise they kind of just sit there on the ground.

Origins Bumblebee is just starting to hit Targets now.  He's 8 solid to a case, so there shouldn't be too much trouble tracking him down.  

It's pretty weird that this is coming out two years after the line specifically about Transformers with Cybertronian altmodes.  

Posted July 13, 2021 at 1:44 pm

In the margins of Transformers: War for Cybertron Trilogy: Kingdom's spread of Beast Wars guys, Hasbro's trying to round out the 1985 guys the previous two parts of the Trilogy left behind.  That's right, we're finally getting to Tracks.  I mean, we're not gonna get to Skids this trilogy apparently, even though we've done like 4 Sideswipes, but we'll get a Tracks!

Kingdom Tracks feels a lot like Kingdom Rhinox to me.  This Tracks is fussy and you worry you might break it, and its transformation doesn't feel as streamlined or as enjoyable as most of WFC has been so far.  WFC seems like it had things down to a science, transformation-wise, and Tracks feels like he's off the field somewhere.  Hasbro was having a bad day when they designed both Rhinox and Tracks.  

Tracks' legs are a mess of thin panels that... don't really lock well together?  There's some shallow tabs that connect the outside of the shins and the feet with the rest of the shins, and, well, it's not enough.  And maybe I'm doing some thing wrong, but I feel like I have to push parts through other parts to get them into place.  

And most of Tracks' vehicle mode roof is a pair of thin translucent plastic parts that pile up on his back, which normally I wouldn't mind, but what bothers me about them is trying to push them into place in car mode.  It's not very elegant, and I feel like I just gotta push too hard to get tabs locked in.  I don't wanna end up with broken tabs.  

He also feels a little loose, which might just be my copy, and I brushed some floor polish on him anyway to mostly solve this.  

Tracks is NOT like Rhinox in that he looks exactly like Tracks!  He's not based on some weird video game version of Tracks with ears or something.  And there's no ugly gaping transformation hinges on the front of his legs.  He OPERATES like Rhinox, but he doesn't belong to Rhinox's weird visuals department.  And so at least this Tracks looks like he works next to your other WFC toys.  

Tracks, because he's Tracks, has a third flying car mode.  You untransform his arms and flip the wings out.  There's also tailfins to pull out, but they also want you to stack his guns back there between them, and his guns are as tall as his tailfins, so I'm not sure how useful or purposeful those tailfins are.

Anyway, Kingdom Tracks is good if you want something that looks like cartoon Tracks on your shelf.  He's not a great Transformer.  

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