Posts tagged with "generations" - 21
Posted July 11, 2012 at 12:30 am
A question that repeats in my brain is "why the hell does this jazz exist the last one was the best ever pretty sure."  RTS Jazz was a great mold, and pretty definitively Jazz, and probably couldn't be topped for "G1 Jazz toy" until a Masterpiece comes out at some point, and maybe not even then.

Of course, the answer I have to shove back in that question's face is, "Fall of Cybertron Jazz isn't G1 Jazz."  I mean, sure, this design has been repurposed AS G1 Jazz in the current IDW comics, and it looks more like a G1 Jazz than a design from the universe he's intended to be from, but it's still the case.  This is the "Aligned" continuity Jazz, the universe Transformers Prime is located in, as well as the War for Cybertron/Fall of Cybertron video games.  This is the Jazz who was Orion Pax's best friend before the war.  Organizationally, he'd go on my Prime shelf.  He's technically a new character.

But still, comparisons still battle in my mind, not unlike when I got Prime Wheeljack not so long after G1 Wheeljack.  And then,  y'know, the size.  RTS Jazz was a pretty friggin' huge Deluxe, and FOC Jazz is a pretty small Deluxe.  He's no Scout, but he's definitely less massive.  And while RTS Jazz's transformation is pretty standard and been-there-done-that, FOC Jazz is streamlined even more.  His entire car mode roof and rear is pretty much a shell that Automorphs onto his back, with his legs tucking underneath.  The only manual transforming you really have to do is folding down his feet and rotating his arms at the elbow.

Things I do really like, however: He's blue!  The Jazz of my childhood was white and blue, thanks in part to the Marvel Comics coloring practices of the times, as well as the Pretender and Action Master toys.  And so a Jazz with blues instead of blacks hits me right in the nostalgia.

And, yeah, he's fairly simple, but at least he's not goddamn WFC Bumblebee.  That toy should die in a fire.
Posted July 9, 2012 at 11:48 pm
No, seriously, I have no idea where they are.  They were in an odd spot in the old house before the move, since they didn't really go with any existing display and there were just four of them, and so now I have no idea where in my basement of bins they would be.  Hrn.

This came up today because I got the new Fall of Cybertron Optimus Prime today, and he's a replacement for my old War for Cybertron Prime.  I thought maybe I'd photograph them together or something.  Nope!

If I never find that WFC Prime, it's not a HUGE loss.  I mean, first of all, obviously, he's been replaced.  He's now nonessential.  And gaddangit, I prefer his replacement.  WFC Prime was a mess of parts and it always kinda annoyed me.  It wasn't nearly as aggravating as his contemporary WFC Bumblebee, but Jesus, man.  The new HOC Prime is delightfully simple.  I enjoy him.

He's pretty straightforward to transform.  Like a stereotypical Prime, he folds his arms up against the sides of his chest and his legs fold back behind him.  No surprises.

FOC Prime is the size of a modern Deluxe Class toy.  He's Prime RID Bumblebee's height.  Taller than Cliffjumper, shorter than Wheeljack.  (He's also the same height and mass as Beast Wars Dinobot, if we want a more historical comparison.) But those of you yearning for the sizes of Deluxes of Armada through Cybertron, I think oil prices have kind of ruined that for the mo'.

I'm bringing this guy with me to San Diego Comic-Con.  When I (god willing) get my Bruticus, he'll need someone to stomp into the ground.  At least then his relative smallness will be a feature.
Posted December 5, 2011 at 12:13 am
A Reprolabels "upgrade" set for Drift is one of those things I didn't know I wanted until I learned of its existence.  I'd never considered that Drift's toy might be missing some deco from Guido's original design.  And some of that deco is actually pretty nice, like the red that ran along the skirt of the car and, to a lesser extent, on his spoiler and hood.  Plus there's all the tiny bits of gold tucked away in his torso and face.

Oh, right, and those sculpted windows in the back corners, maybe they could use some color.

So, yeah, I'm happy this set exists.  Adding some color to the robot mode greebles behind his roof-kibble chest also helps, and bringing out the details around his exhaust pipes is appreciated.

Though it's not all gravy.  The set provides three potential stickers to line all his swords.  Problem is, his swords are very rubbery plastic, and on the super long "must only use this sword in the most dire of circumstances" sword, that rubberiness is very evident.

Stickering this sword is not a good idea.

Well, you could probably manage it if you never stow the sword ever.  If you keep it either in one of his fists or kept to the side, nothing will ever go wrong.  But once you try to stow the thing, it inevitably bends in on itself, and then the thing wrinkles up like it's been badly shrinkwrapped.  Yikes.  I will probably remove the long sword's stickers, now that I've photographed them.

Also the long-sword stickers are like a quarter of an inch too short for the blade anyway, so oh well.

If you want to see Drift pre-stickers, here's a link to my original review.
Posted November 29, 2011 at 10:31 pm
Er, Detritus was busy that day.


Today I found Junkheap at Target.  Two Junkheaps, in fact!  And they're buy-two-for-$11.99 or so, so I got one for Graham as well.  That's a $6 Junkheap!

And so Junkheap joins Wreck-Gar and Scrapheap.  Junkheap's name is probably meant to be "Junkyard," which is a name Hasbro owns and belongs to a pre-existing Junkion, but this is probably one of those things where Hasbro decided that "Junkyard" is "a G.I. Joe name" and gave him an alternate.  I'm thinking that's why they recently put out G.I. Joe Shockwave as "Shockblast," even though they owned the "Shockwave" trademark at the time.  "Shockwave" is "a Transformers name."

He's a top from the bottom.


Junkheap is undoubtedly supposed to be the Transformer-previously-known-as-Junkyard, though there seem to have been some speedbumps along the way, even other than the name.  He's got a pretty similar color scheme and color placement, to be sure, but what clinches it is the head he got in the instructions.  It had Junkyard's upturned-corkscrew horns, as well as his shades and general helmet shape.  However, somewhere between the instruction art's creation and the toy's release, Junkheap's horns are now these tiny indistinct nubs.  A safety problem?  Who knows.  But it makes him look less like Junkyard.  Also, that mustache.  That doesn't help either.

Scrapheap's brown, gray, and red color scheme was kind of dull, and Junkheap's colors are similar. They're much brighter, but not in an interesting way.  Maybe I just don't like Junkion colors, which are kind of limited to the area of the spectrum between "rust" and "mustard."  My brain just wants there to be a vibrant blue somewhere to balance it all out.  Alas, it is not to be.
Posted April 20, 2011 at 11:50 pm
Original Warpath, new Generations Warpath, and Universe Warpath


Deluxe Warpath here is kind of like a weird footnote in my brain.  He was so barely on my radar I still don't really register him existing, despite having gotten him in the mail 36 hours ago.  I suppose my anticipation factor for him was pretty low.  He's just Warpath!  I got a new toy of him in the last batch of Generation 1 retreads.  And, well, he's just Warpath.

He punctuates his speech with "POW!" and "KABLAMEE!"  That's his entire personality, right there.

So,  yeah, it's a Warpath.  He looks a lot like Warpath!  He still has the turret chest with the barrel poking out and the treads on his arms and feet.  He's dark red and silver.  He's Warpath!  This version did borrow the trick from the previous Warpath, the Legends Class toy, with the collapsing tank barrel.  It pushes into his chest in robot mode, and it's engineered that so when it's extended in tank mode, it can articulate up at an angle.

Before a dip in the pool.


People seem to dislike Warpath not being a real tank.  He's an "H-tank," which means he's a tank that doesn't look like a rectangle from the top, but instead a smaller rectangle with four "legs," each housing a set of treads.  On this matter I don't really care.  H-tanks are a staple of Transformers by now, and while some dislike them, I tolerate them if only for the variety they bring to tank alternate modes.  Hell, I got Rumble and Frenzy just last week, and they were also tanks.  I'm happy that Warpath's tank mode has a different silhouette.  It also allows a better visual upgrade to his original form, with the treads on both his arms and feet.  I dislike when Transformer toys break treads cleanly in half during transformation, so splitting the treads up into smaller, self-contained chunks to begin with avoids this.

After a dip in the pool.


In tank mode, in addition to the barrel articulation, his turret can also rotate.  This is a feature I'm always happy to see in Transformer tanks, and usually it requires the turret to stay on the robot mode's back, unintegrated into the rest of its robot mode form.  Not Warpath!  It turns, plus it manages to fold down into and become the robot mode torso.  There's also a spring-loaded missile launcher on his right shoulder.  This is notable because spring-loaded weaponry seems to have been kinda slowly budgeted-out of Deluxe Class toys in recent years as prices remain the roughly the same and production costs continue to skyrocket.

I was disappointed to learn that the missile launcher and the non-functioning weapon on his other shoulder weren't "c joint" snap-on accessories.  They really look like they should be!  But at least Warpath has places on his arms and legs that you can snap other guy's "c joint" accessories onto him.

His color scheme's a little boring.  I mean, yeah, it's exactly like the original Warpath's, but I kind of wish he had a brighter accent color somewhere.  He does have bits of gold, but it's hard to distinguish those parts from the silver, since it's a very desaturated gold.  As a nod to his sole personality trait, as I mentioned above, tampographed on either side of his tank mode are "K4-90W" and "Z0W-333."

I sound kind of down on the toy, but I'm really not, over all.  He looks great in robot mode and I enjoy his big treaded stompy feet.  The fun of a robot mode is a very important attribute that can help me overlook minor disappointments elsewhere.  He's a much better Warpath than the one I already had, but I think I would have preferred a toy of a guy I didn't already have as Generations' last hurrah.

Speaking of which, the head in Warpath's instructions belongs to Hardhead.  Guess what old toy they'll be  wanting me to replace now!
Posted March 10, 2011 at 4:00 pm
That's right, boxart pose! Deal with it!


Man, what the hell.

It's been crazy all up in this shit.  I had a red-eye flight back from Seattle, got home in Columbus around 9am, took a cab home, and I spent an hour or two doing things on the Internet and opening my Generations Wheeljack.  I'd ordered him online and he'd arrived on Friday while I was gone.  So I cracked open the bubble, transformed him into robot mode, and then went to take a nap.

And when I woke up from my nap, I was the sickest I have ever been in my life.  I spent 20 hours out of Tuesday in bed, asleep, and Wednesday wasn't looking too different until about 5pm.  But I'm slowly getting my strength and energy back.

So this Wheeljack may have the plague or something.  Or it was that awkward guy who hovered over my exhibitor table all three days in Seattle, wiping his nose on the book he read meticulously but didn't buy, and leaving his trash behind.  Either or.

My spleen for a Circuit Breaker figure.


Wheeljack's got a special place in my heart from my childhood, though probably not from the same childhood place as many other people.  When I was wee, the first comic books I ever owned were three-packs of Transformers titles sold at the K-mart register.  So I got a polybagged set of issues 7, 8, and 9, and another polybagged set of 10, 11, and 12.  Since I wasn't always home from school in time to watch the Transformers cartoon, these six issues were the main source of Transformers lore.  That I could read them over and over and over at my leisure kind of tipped the scale in their favor as well.  The world didn't have TiVo back then.  Hell, it barely had BetaMax.

But these issues are why, to this day, I love Ratchet and Huffer and Frenzy and Jazz and Wheeljack.  Specifically, I loved the Wheeljack as he appeared in issue 9, "DIS-Integrated Circuits!" He wasn't addressed as a mad scientist, he was just a gung-ho wise-talking warrior.  He was also, I had decided, due to issue 9, always Jazz's partner.  As my experience with Transformers widened, my idea of Wheeljack started encompassing the greater "Wheeljack is a wacky mad scientist" deal, but deep in my soul, he's that plucky wisecracker from issue 9.

Wheeljack, aka "shorty"


I talked a lot about this Wheeljack toy back when I reviewed Tracks, his mold buddy.  He's a pretty extensive retool!  And he  has even more surprises.  We could tell from the photos that Wheeljack had a new head, new wrenches (instead of missiles), new feet, a new shin transformation, new spoiler, and new wingtips.  That in itself is pretty impressive.  But what's even crazier is this: when you transform him from vehicle to robot mode, his head is on a geared track that moves up and out along with his shoulders.  Wheeljack's geared track is more shallow than Tracks's, meaning his torso ends up a smidge wider.  In addition, Wheeljack's legs don't extend as far as Tracks's legs do.  This means even the robot mode proportions between Tracks and Wheeljack are retooled.  Wheeljack's original toy was short and stocky and Tracks's original toy was tall and lithe, so this makes some manner of sense, and it results in Wheeljacks's new toy being a head shorter than new Tracks.

I kinda like keeping the wrenches stored back there. They look like pistons.


Sweet deal, yes?

As mentioned previously, the backs of Wheeljack's shins are retooled, what for making the altered leg transformation, but there's also new C joint rods back there to store his wrenches, if you're so inclined.  Wheeljack can't carry his wrenches around forever!

I'm sure Reprolabels will fix the deficiency of racing numbers.


Be careful about the instructions, however.  Though Wheeljack's instructions do give him his new head, they don't depict any of the other mold changes during the transformational steps.  Tracks's legs are supposed to extend way farther than Wheeljacks's, so strictly following the instructions on this may result in some excessive force that shouldn't be applied.  Just pull them out as far as they seem to want to go, and no further.

This is a great Wheeljack toy, one that magically incorporates all of his signature physical attributes: his stumpiness, his shoulder missile launcher, his wings, and even the placement of his wheel kibble.  It's absolutely insane that it also makes a fantastic Tracks toy, created with equal love.

I'm not sure how coherent this has been.  I'm still a little under the weather.
Posted January 27, 2011 at 2:32 pm
Scourge can finally see his own feet again.


This past year, it seems Hasbro's been doing its darnedest to do mainline retail versions of guys from the BotCon 2009 set.  I talked about Kup a few days ago, there's a Banzaitron in stores (which I didn't buy because I preferred the BotCon version), and now here's Generations Scourge.   There's also Dirge, Thrust, and (soon) Thundercracker in stores, which replaces a chunk of the BotCon 2007 set, but that stings a lot less, 'cuz, hey, I've had those for nearly five years by now.  It hurts more when BotCon toys get replaced in what feels like a few months.

But hey, that's why BotCon should probably stay away from popular guys who are undoubtedly going to get new toys at some point, like Kup and Scourge, and why BotCon 2010's set is more valuable to me personally.  Hasbro's probably not chomping at the bit to make Rapido or G2 Breakdown so much.

Don't tell the Sweeps, but they're adopted.


That said, I'm pretty okay with getting a new Scourge.  I never thought BotCon 2009's Scourge, which was Cybertron Sideways with a new head, worked well as him.  He was a space jet, but beyond that the similarities weren't really there.  It did help that BotCon also offered a set of Sweeps that year, which helped the illusion that this toy was Scourge, via sheer number, and I figger I'll keep using those Sweep toys even with my new Scourge that doesn't match.  Hey, they're the only real, actual Sweeps toys!  I mean, you COULD buy multiple Scourges, but...

Despite being an entirely new toy designed to be Scourge from the start, Generations Scourge transforms into a very similar altmode to BotCon Scourge, albeit a more real-world approach than alien.  Either altmode is pretty different from the original Scourge's altmode, which was a flying bathtub.  I'll allow it.  The most important thing, I maintain, about this new altmode, is its undocumented feature.  In the original cartoon, Scourge could stick his head up out of the back of his flying bathtub form, an artifact of his preliminary design.  Well, dude, look who can really do that now?  And no, it's not just an accident.  His head pulls up an extra notch not needed for the transformation to robot mode, undoubtedly just to recreate this oddity. Now that's what I'm talkin' 'bout.

This is the single most awesome thing about this toy.


There are a few annoyances with the transformation to robot mode.  Firstly, his wings like to pop off when you try to get them into the proper positioning.  There's a lot of friction back there with the parts surrounding his wings.  They're also kind of a bitch to put back on, since there's not much room given for the hinge to slip back into the socket.  The other annoyance is due to an opposite problem -- it's hard to get his feet pulled out of his legs.  There's no groove to get leverage, so you kind of have to try to wiggle them back and forth for a few minutes, hoping something gives.

Another undocumented feature from the instructions is that you can open his wings to create a more-accurate "caped" appearance.  Opening the wings also gives you a place to store his two guns in vehicle mode, which combine into a bigger gun via a C joint.  The combined gun looks a lot like Scourge's 1986 Targetmaster parter, Fracas, but it does not transform into him.  (Though since Universe Cyclonus's Targetmaster partner is basically Fracas already, and I have an extra, I can remedy Scourge's Nebulan-impairment pretty easily.)  The gun on Scourge's head is also C joint compatible so you can clip one of his handheld weapons onto it.

S'where you keep the guns.


Overall, this Scourge is a much better companion for Universe Cyclonus than the BotCon version, which served as a helpful stopgap in the meantime.  I prefer the facial hair on my Transformers to be painted, after all, so you can see it better.

If you're fixing for a Scourge of  your own, TFSource has both the American and Japanese versions available for preorder.
Posted January 24, 2011 at 12:30 pm
Original Kup, BotCon 2009 Kup, Generations Kup, and four different musket lasers.


Kup is right up there in my upper tier of favorite characters.  Part of the reason for this is his prominence in the later Marvel Comics stories.  There wasn't a particular reason for Kup to stay around in those latter-year stories.  He was even around for the G2 stuff, years and years later.  His toy wasn't on shelves any more, and by the time those G2 issues were out, it'd been about a decade.  But he's just a good archetype.  He's an important one to have around.  You need an old, grizzled dude who won't bullshit you, and who's just a little crazy, what with the millions of years of combat under his belt.  A dude who has the spark of horrible, unspeakable violence under the whole grandpa pastiche.  Kup's a really old warrior who's still around because he's just that good, for all the positives and negatives that implies.

I really like the direction that IDW comics has taken Kup these past few years.  Kup, I think, has benefited the most out of all the other Transformers characters they've handled.  Spotlight: Kup was the first IDW story I truly enjoyed genuinely on every level, rather than "hey it's a Transfomers story, of course I enjoy it."  He was a robot past his prime, left on a planet to die... if not for the intense radiation that not only kept him going, but was giving him paranoid hallucinations.  Kup was so good at what he does that he took down every single unnaturally-animated zombie that came his way... unaware that these were actually Autobot soldiers sent to retrieve him.

Targetmaster and clip-on missile pods not included.


But what really clinched it for me was birthed out of All Hail Megatron.  I know, I know, please don't hit me.  I know.  But say what you will about Shane McCarthy's work, Kup adopting a cigar into his body language really made him come alive as a character.  It was a simple prop, but it embodied what I feel Kup is.  Artist Casey Coller has apparently always envisioned Kup as Sgt. Rock, which is a character angle I appreciate.  Throw some Nick Fury or some Hannibal in there, and I think the picture is complete.  That was the difference between the original cartoon's Kup and the one in the Marvel stuff.  The Kup of the cartoon is just your grandpa.  The Kup of Marvel is a seasoned warrior who's pretty rough around the edges.  Adding the cigar brings in that Marvel-esque aspect, solidifying and focusing it into a stronger character concept all-around.  Plus it forces artists to incorporate unique body language: is he holding it in his teeth?  Is he pinching it in his fingers?  No other Transformers character does this, since none of them have ever had a cigar.

(I-Gear is planning to sell third-party Kup heads with cigars.  I'll have to think about it.  I can prooobably make my own cigar for pretty cheap, should I decide to.  I need, what, a grain of rice, glue, and a silver Sharpie?)

Mint rider!


But anyway, back to Kup's new toy.  Despite how important I feel Kup is, he doesn't get many figures.  He got his original toy in 1986, plus the Targetmaster retool the following year, and then nothing nothing nothing nothing, all the way up to 2009, when BotCon did a figure of him.  Man, I was so excited to get that Kup, even though my excitement was dulled by how much I hated the toy they were making him out of.  It was the wrong kind of vehicle, it was the wrong kind of body shape, and it was an annoying toy to transform.  But it was Kup and I loved it.  Because, man, I'll take my Kup love where I can get it.

Generations "Sergeant Kup" has arrived now, however, and it is my hero.  It's exactly the Kup toy I've always wanted.  I remember when Alternators were the big thing, and I was all about Kup being a Chevy SSR.  Kup's name is taken from the last three letters of "pickup," you see.  He should be a roundish pickup truck thing, and the Chevy SSR fit the bill perfectly.  Generations Kup isn't exactly an SSR, but it's certainly the same kind of vehicle.  It's a roundish retro-style pickup truck.   This was my ultimate wish.

Battle without Honor or Humanity


His robot mode's not too shabby, either.  Despite being a roundish pickup truck, he still transforms into a recognizable facsimile of his original robot mode.  I love his thick blocky legs and his rounded arms.  Plus there's his old man belt and the fake truck grill tummy that the cartoon made up.  And one of the best details is the slight fake windshield that rises up out of his collarbone.  I can't help but feel that it's a callback to his pre-Earth War Within design from the Dreamwave comics.

The transformation isn't exactly as no-fuss as I'd like, but it's far from murderous.  I'm still a little confused on how to get his torso to go from one mode to the other in a more streamlined fashion, since I always feel like I'm kind of forcing it instead of taking the right steps in the right order.  (Instructions are never really any good at helping with these minor things.)  And if there's one nagging detail about the robot mode itself, it's the door kibble that hangs off his forearms.  It's hard to get them not in the way.  Looking at them, you think they need to be rotated up and away from his hands, but that just gets them in the way of his elbows and his shoulder wheels, and that's the vehicle mode configuration anyhow.  The proper positioning does give him more freedom of movement, but they look a little awkward hanging out so far past his hands.

He's not Abe Simpson, he's Sean Connery.


Kup still comes with his musket laser, as always.  No matter what Kup toy you're dealing with, it has a laser musket.  It might be a little cyan sci-fi gun, it might be a dude who turns into a gun, or it might be an arm-mounted black cone.  In Generations Kup's case, his musket laser (or laser musket, as the packaging calls it) looks more like an actual musket.  This is pretty nerdy and awesome, since someone on the design team had to have done this on purpose, rather than "laser musket" being something the packaging copy guy added later after Googling "what the hell was Kup's old weapon called?" at 3am.  In vehicle mode, the musket laser becomes one of his exhaust pipes, or you can clip it to his rooftop on one of the C joints.  Kup has two C joints on his roof/backpack, plus two more on each of the aforementioned wrist-mounted kibble bits.

I also adore Kup's colors.  Kup's colors are often botched.  His original toy was one of those colors that just don't photograph accurately, as it hovered somewhere between cyan and teal.  The toy in person is decidedly on the greenish teal side, but Marvel really liked coloring him in light blue.  Generations Kup is very minty, which pleases me greatly.  It's not exactly a color Kup has been before, but it's a color that I feel suits him.  Anything but blue, really.  Kup is not blue.  Kup should never, ever be blue.   (Except in the Big Looker storybooks, which I allow to live on a technicality.)

Kup is starting to pop up at Target and Kohl's, folks.  You should (wait a week or so and) go find him.
Posted November 29, 2010 at 3:31 pm
Real ram monsters wear pink.


Like Thunderwing, Skullgrin is also an oft-used Decepticon Pretender from the old Marvel Comics stuff.  Skullgrin didn't ever lead the Decepticons or anything, nor did he get to run around eating people with the Matrix, but he was still a memorable grunt.

Skullgrin got his biggest spotlight in a one-off story that featured him almost exclusively, in which he becomes a famous movie star.  I am serious.  Scorponok had sent him on a fuel-gathering mission, and when he's discovered by famous movie director Rollie Friendly, who offers to pay him in fuel to star in his sci-fi flicks, well, that's a win-win!  Rollie doesn't even know he's a Decepticon, what with his Pretender shell disguise. Of course, there's some King Kong undertones, especially since Skullgrin has trouble controlling his rage in front of flashing cameras, plus his friendship with the film's leading lady, Carissa Carr.  Anyway, long story short, Circuit Breaker finds him, the end.

Pictured: One half of famed couple Skullissa


What makes the story for me is that it's mentioned in later issues.  The other Decepticons make fun of Skullgrin for, y'know, having been a movie star.  It doesn't help his credibility an evil bad guy, especially with all those humans he befriended!  I do wish we'd gotten to see more of that, especially since poor Skullgrin was casually killed off a few years later in the Generation 2 comics.

So, fuck yeah, Skullgrin!  He's Straxus with a new ram skull-like head, courtesy of the new "everybody gets a head retool" policy.  Though choosing Skullgrin is kind of a left-field kind of thing, it does kind of make sense.  Both Straxus's toy and Skullgrin's original toy transformed into half-track tanks.  Skullgrin also carried a bladed weapon, so that's kind of analogous to Straxus's Pick-Axe Of Deathtiny.  The robot mode proportions also remind me of the build of the old Pretender shells.  They were all big chunks of thing.   Straxus's toy with a new head makes a pretty damn good Skullgrin, all things considered.

There were some color shifts, of course.  The original Skullgrin came out in a period when pink on a kid's toy wasn't something you did if you wanted to lose lots of money.  1988 Skullgrin's shell was white, gray, and pink. Basically, he was Arcee's colors.   The inside robot was gray and purple.  He was a giant evil ram monster from Hell decoed like a Barbie doll.  Oh, 1988.

The last celebrity not on Twitter.


But this is 2010, so new Skullgrin shifts that pink more towards the red side.  There's a hint of magenta, but for the most part, his pink is now red.  And, hey, though I dig bright terrible colors, I'm not complaining here.  It's a beautiful color scheme.  If Straxus weren't Straxus, then I'd like this version of the mold more, just from the colors.  He looks very nice.

Skullgrin should return to action movies.  I bet there's room for him in a sequel of the Expendables!
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