Posts tagged with "generations" - 19
Posted August 27, 2013 at 10:01 pm

Part of me wanted to just drop that blog post title bomb, throw these photos at you, and then back away slowly before running away in shame.  But no, I guess I'll actually, like, do my job and talk about these guys a little.

Man, Megatron Origin.  There was a point in time in IDW's recent history where the powers that be were like, "hey, would anybody care if we ignored this?"  Megatron Origin is one of those.  For a long while it was this isolated piece of weirdness buried deep in the IDW continuity's past.  I'm not sure where it went wrong, whether it was the story, the art, the coloring, or a perfect storm combination of all three.  It was really hard to tell what was going on in that miniseries, artwise, and when you got through the gray art down to the story, maybe it was for the best?  

Artwise, though, those folks have gone on to do some really awesome things very well.  Alex Milne is now the the very readable penciler of More Than Meets The Eye, and Josh Perez is now the very readable colorist for Robots in Disguise.  Those two are now seriously among my favorite creative people.  Eric Holmes hasn't written anything Transformers since, so who knows if today he'd likewise be amazing. 

So I'm just gonna blame Megatron Origin, the entity.  Maybe it was cursed.  The story was repurposed from an abandoned Dreamwave idea, so maybe reanimating the story for IDW was akin to building over sacred burial ground, with like Pat Lee ghosts seeping up into the story's foundation and haunting the shit out of it and also probably not paying anyone.   Either way, I believe we shouldn't let its memories soil the talented people involved.  

Regardless, here are these two Megatron Origin toys.  The first is a retool of Generations Scourge with a new head as Senator Ratbat.  It's a Japanese release, so I'll forgive it for not having a "REPUBLIC SENATOR!!!" call-out starburst on the front of the packaging.  In Megatron Origin, Ratbat was a pre-war Senator with like a real humanoid body and everything, and he wore a bat-head-shaped helmet on his head.  And then at the end SPOILERS Soundwave extracts his spark and shoves it into this tiny bat Recordicon body and there you go.  This toy does its best to replicate that first body by translating Senator Ratbat's color scheme onto Generations Scourge's toy.  It does a pretty good job.  Like the other Japanese Generations toys, he's in shiny plastic and shiny paint.  This would visually clash with my other Generations toys in usual circumstances, but this is a Senator, so I'll let him be exceptionally shiny.  

The tiny Megatron is an entirely new Legends Class toy of Megatron in his original miner body, when he was a revolutionary for social reform before he got a taste for violence that drove him evil.  And so he's got the hazard stripes painted on him that he and his fellow miners had.  He's a pretty amazing Legion Class toy, considering some of the others!  His turret can rotate all the way around, and his head turns.  Both of those are kind of crazy for a toy his size.  He transforms from robot to tank by folding his arms in front of him to form the turret and then opening up his legs so they can fit around the rest of him to form a shell.  

He also comes with a tiny Chop Shop, but I don't know where he is now.  I need to clean up the office.

Megatron is available in American stores now.  Ratbat is available in Japanese stores as of a few months ago.

Posted August 12, 2013 at 1:16 am
Hasbro's been trying to make new Trailbreaker toys since like 2002, but losing the trademark to "Trailbreaker" kept on getting in their way, but finally once they bit the bullet and renamed him a year or so ago, we've gotten this flood of him.  And here's the version of him everyone wanted -- "Classics" G1-style Trailbreaker at non-Legends scale!  Of course, his name is "Trailcutter" now.  The comic book he comes packaged with even shows him deciding to rename himself.  (Well, okay, the original comic-book-store version of it did, but the version that comes with the toy excises these exchanges and calls him Trailcutter throughout.)

(The toy version of the comic also removed his alcoholism.)

(Because he's an alcoholic.)

(You see, because his 1984 tech spec said he was inefficient at metabolizing fuel, so...)

Anyway, now that Trailbreaker's out, your roster of 1984 Autobot Cars is complete!   He was the last out the door, much like at the bar every night OHHHHHHHH!  Ha ha ha, gems like that are why I'm a popular webcartoonist.  And once Hoist and Skids come out in the upcoming waves, your 1985 Autobot Cars'll be done, too.

Like Skids (and also like upcoming Legends Class Tailgate and Swerve), Trailbreaker is based on his appearance in the current ongoing More Than Meets The Eye comic book.  His robot mode, anyway!  Also like Skids and Tailgate and Swerve, the toy gives him an Earth-ish style vehicle mode rather than the wacky-looking Cybertronic vehicle he is in the comic proper.  This makes Trailbreaker look less like his comic book robot mode design than he would otherwise, because about 40% of his robot mode is his truck's front end.  But make no mistake, the parts of his robot mode that aren't parts of his truck mode are definitely based on Alex Milne's design.  Check out those Milne-style forearms (larger box connected to a smaller box with a little tab between them)  and the sculpted FOC-style light-stripes Milne put on the thighs.   Also, well, the feet.  The armored-SUV parts are the only non-Milne stuff to be found on him.

The truck bed cover is removed during transformation to robot mode to become either a shield or be attached to his back to give him his usual double-cannoned silhouette.

His transformation hits that sweet spot between simplicity and complexity.  His hood/torso area's multilayered and takes a short while to figure out, but it's not rough to do.  The arms fold underneath as you'd expect and his legs collapse in on themselves.   The only point of real annoyance for me are his shoulders.  Not because they don't functionally work, but because even though the joints are tight enough for his arms to stay in the right place, it's obvious that the grooves which should lock on to the side view mirrors aren't attaching fully.  It's a neuroses thing.

He's the size that Deluxes are now.  On the smaller end of Deluxes Through History, but still clearly a Deluxe.

I like him.  He's fun.  And he's an alcoholic except when edited for children.  And he's in a comic I like.
Posted August 4, 2013 at 9:16 pm
I tell you what, I did not care a lot about Megatron's new stealth bomber body when it was introduced in IDW's first ongoing Transformers title.  I mean, I didn't hate it.  It just kind of existed.  It was  undoubtedly a thing, just not a thing I gave a lot of thought about.  And it had a big M on his forehead, which I'm not sure if I love or hate for its goofiness.

But then Hasbro decided not only to make a toy of it, but to also commission of comics about the toys they were making to include in the packaging.  And so we got this amazing comic book both written and illustrated by Nick Roche.  I wish Nick Roche would write more.  Hell, I wish he would draw more.  .... while he writes.  He also both wrote and drew Spotlight: Kup, which is another fantastic Transformers story, easily one of the best.  The connect between what the story wants to do and what it actually does is strong.  Not an inch is wasted.

You might roll your eyes at a "Spotlight: Megatron" issue because, yeah, oh boy, FINALLY, there's gonna be a focus on Megatron, leader of the Decepticons, ABOUT TIME, but the comic book lives up to and exceeds your expectations.  We see Megatron returning to life in a new body amidst his crumbling army, and we see how we begins to build that army back up again.  He has a way of things, a formula, and center to that formula is Starscream.  However, Starscream's as much in shambles as the rest of the Decepticons, and so Megatron literally spends the issue beating Starscream back into his usual self again.  And Jesus God, is it slashy, and not in a kind way.  By issue's end, you have a perfect idea of how Megatron's brain works.  It's brutal, but amazingly executed.

ANYWAY NOW I CARE A BUNCH ABOUT THIS PARTICULAR MEGATRON BODY I GUESS.  Thanks, comic.  Stupid excellent storytelling.

Stealth Megatron is a Deluxe.  This means he's on the small size for towering over much of your collection as he should, but there's a Starscream who's arriving on pegs at the same time who is just about the right size relative to him.  Legends Starscream is also an IDW comics design, but a discarded one that was never used for Starscream himself (just Thundercracker).  Also, this Starscream comes with a tiny Waspinator partner/weapon.  I'm just piling on the reasons to own these things, aren't I.  And so I've been having my Deluxe Megatron smack my Legends Starscream around my desk since Megatron arrived in the mail.  They're a good pair.

Despite Stealth Megatron's Deluxeness, he's pretty meaty.  His arms have a great mass to them, and he just looks like this intimidating chunk of dude who could mess you up... so long as you don't put him next to anybody else in his size class.  He transforms by bunching up into this pentagon-shaped thing, and then you tear his arm cannon in half and plug them into the ends for wings.  It's a little complicated and messy the first time you try it, but on the second tries and beyond it gets pretty simple.  The learning curve is fairly short.

And of course the comic book comes with it.  If you don't own the comic book, pick up the toy just to read it, dammit.  (Or here it is on Comixology.)
Posted July 10, 2013 at 11:26 pm
So here's my bit of fanon.  In Robots in Disguise, the Commandos (who combine into Ruination) are reprogrammed Autobot protoforms, just like the Predacons did to Maximal protoforms in Beast Wars.  But who were these Commandos before they got Decepticonned?  Because of this new Ruination, I've decided that the Commandos used to be the RIDverse iterations of Impactor, Whirl, Roadbuster, Topspin, and Twintwist.  Man, RID Topspin's gotta be pissed his name is Movor now.

But seriously, guys, WRECKERS COMBINER DUDE.  This is usually the stuff of bad fanfic, but I'm allowing it.  For one, there's no accompanying fiction to remind us all of The Beast Within.  (No, that job's being filled by the current Monstrosity digital miniseries.)  And technically these guys are all from the Aligned continuity family, and those versions of the Wreckers can combine if they wanna.  They can even combine into a weird homage to RID Ruination, apparently.  Roadbuster can be a green and orange offroad vehicle like Rollbar, Topspin can be a white and orange shuttle like Movor, Twintwist can be a blue tank like (America's) Armorhide, and Whirl can be a dark blue and orange helicopter like Ro-Tor.  Impactor does his own thing.  He's like the wind, baby.

(Sorry about the comparison photo -- I only have the Japanese-version Baldigus, who has some color differences with our Ruination.)

The individual guys all come with additional weapons, with one or two based on real weapons from the Fall of Cybertron game.  Everyone also comes with the weapons that came with the original versions of the molds, and there aren't really any good ways to integrate both sets of weapons into any mode.  And unlike the first set of weapons, the new set of weapons don't combine.  They're just there to be value-adding and package-filling, I guess.  The newer weapons are all pretty hefty, too, which is unfortunate due to the weak balljoints of most of these dudes' arms.  Dang.

And, hey, good news!  Apparently the Transformers Collectors' Club wants to redeco Roadbuster as Ironfist as one of next year's Subscription Service guys, so, hey, later you can have a slightly different line-up of Wreckers to combine into Ruination if you want.  And who knows, maybe we'll get Whirl done as Rotorstorm or Twintwist done as Guzzle or Topspin done as... uh...Verity Carlo?

Anyway.  Wreck and rule.
Posted July 2, 2013 at 10:08 pm
"These Decepticons scatter like cowards."
"Til all are one."
"Metroplex heeds the call of the last Prime."
"Foolish Decepticons."
"Decepticon deactivation commencing."
"Target synchronizing initiated."
"Target obliterated."

Unsure of how to start this damn post about Generations "Thrilling 30" Metroplex, I thought I'd start with a quote from his electronics.  Apparently there's a lot of quotes, so I wrote out all of them for you!  As these cycle through, the sentences alternate with mechanical sounds.  Two AA batteries (not included) fit into the small of his back (screwdriver also not included), and once you start pushing down on his collarbone, he starts chattering.

But let's get the most important and obvious thing out of the way first.  Metroplex is two feet tall.  He's the tallest Transformer ever made, including 1987's Fortress Maximus, who he has a very slight edge over.  (Mine is in the basement and kind of an unsightly yellow, so, uh, use your imagination for height comparisons.)  He's so big, he's packaged in his box with his arm detached so that the volume of the box takes up less shelf real estate in stores.  Of course, once the arm goes in, the arm doesn't come out, so don't expect to use the box to store him later.  It's the same deal with the recent huge-ass Millennium Falcon and probably lots of other similarly-sized toys.

So of course, when you get to BotCon and Cheetimus points out to you that, dude, Big Bad Toy Store is here for the first time in years and they brought frigging 240 Metroplexes a month or two ahead of its expected release date elsewhere, your first thought is OH MY GOD I WILL BUY IT IMMEDIATELY followed by OH SHIT HOW DO I GET THIS THING HOME???  I ignored the second all-caps exclamation and went ahead and bought the damn thing.  Once I got my artist alley table set up, I stared longingly at the box.  I could just, y'know, open it and take a look inside!  I can still put it back in the box if I only pull out the cardboard tray!  Oh, and I can probably remove Scamper, his little included car dude.  Oh, hey, look, I've removed his detached arm and played with it OH GOD NOW HE'S COMPLETELY REMOVED AND HIS ARM IS PLUGGED IN HOW DID THAT HAPPEN????

shiiit

In the end, it turned out removing him from the box actually helped me get him home.  Since BotCon is in San Diego, as are my in-laws, and Comic-Con is in three weeks, I was able to keep most of the contents of my suitcase (posters, prints, bookmarks, etc) in Maggie's closet at their house for the duration, allowing me to stand up Metroplex inside my suitcase and pack him in tight with all my clothes and other BotCon swag.  Glad I bought that new 2-foot tall suitcase a few weeks ago!  So I just checked my suitcase with Metroplex inside and all was well.  I threw away the box.

Metroplex is... well, Metroplex.  He has a robot mode and then two modes which are extrapolations of that.  He transforms very similarly to the original in either non-robot form, just with some smaller extra steps.  For battlestation mode, he still sits down and unfolds the front of his legs.  This is my favorite non-robot mode because I love the new black runways.  "Aircraft carrier" is a more fun alternate form in my view than a battle station.  His city mode is also basically the same as the original's but with a pretty important improvement -- you can actually drive cars all the way down through his legs.  The original Metroplex unfolded his legs open in much the same way, but they formed very obstructive streets.  His knees and feet were in the way of driving cars through them.  But on the new toy, those feet and knees lift and tilt out of the way of the roads.  A car can go all the way from inside Metroplex's chest, down the ramp, and out to his toes.  ...well, his knees, due to how the legs open up.

He comes with a sticker sheet, and it's enormous.  Like, legal paper size.  And most of the stickers aren't terribly large!  Each arrow going down the runway is a sticker, as well as anything written anywhere in Cybertronix or any set of hazard stripes.  It's a lot to sticker, and it'll take a while.

The only problem I have with getting Metroplex to function is the deal with his face.  You're given an option between normal eyes or red shades to fold down over the eyes, because one is toy accurate and the other is accurate to Metroplex's cartoon portrayal.  And so if you tilt Metroplex's helmet forward, his shades will flip and click forward into place.  But these shades can get out-of-joint pretty easily and I've had to put them back into his head a number of times.  It's kinda annoying.  But it's really the only part of him that annoys me.

Well, and I think like three stickers are mis-numbered in the instructions.  Oof.

If you have room for a two-foot robot, I recommend him.  He's massive and fun and all your smaller dudes can play inside him in various ways.  If you don't have room for a two-foot robot, buy a bigger house.  There's gonna be an SDCC version, so you can look out for it, but I'm plenty fine having the "normal" version.  I really don't like the SDCC Metroplex's chrome nor do I have any desire for the little decoys he comes with.  A second gun would have been all right, but it's not a dealbreaker.  If you don't care for any of that stuff either, the normal Metroplex is due in stores within a few months.
Posted June 26, 2013 at 9:25 pm


Both Springer and Sandstorm sold in 1986, and both were car-to-helicopter Triple Changers.  Both were not great Triple Changers.  Springer was designed as a cartoon character first, like most of the new Transformers The Movie characters, and so his toy was kind of a robot who becomes this vague vehicle thing that's two vague vehicle things if you squint at it.  Sandstorm, on the other hand, was designed as an actual Triple Changer, more in line with the other four Triple Changers sold that year.  He's everything Springer's original toy wishes he could've been.

And now he IS Springer's toy.

When you've got two car-to-helicopter Triple Changers and Hasbro makes one of them, there's a good chance they're a headswap and a redeco away from making the other, especially when the other guy isn't nearly as well known, meaning you can take more liberties with his design.  But apparently Hasbro was all, yeah, okay, we could do that, but what if we also heavily retool him to give him different vehicle modes and a different transformation?  Like a boss?

At a glance, Sandstorm seems like he might be an entirely different toy.  Much of the toy's engineering and parts are the same, but between all the new parts and the strikingly different color scheme, they could be confused for different tooling entirely by casual buyers.  Sandstorm's land mode is now an offroad dunebuggy thing with a wire-frame bumper and oversized hind wheels, the latter of which flip to become VTOL engines for his new hovercraft mode (instead of the traditional helicopter mode).  You like his new hovercraft tailwings?  Well, they fold over to become his roof and armor up his windows in land vehicle mode.  The VTOL engines and the tailfins also change the robot mode's silhouette significantly.  All the new parts are used pretty efficiently.  You can fold the kibble that pops up behind his head if you want, and it fits snugly into his back, but I'm fine doing it the instructions way since I think of Sandstorm having kibble up over his head like on the original toy.

Like Springer, Sandstorm has a gun (a completely different one) that hooks up under his cockpit in ways unexplained by the instructions.  And also like Springer, you kind of have to start shoving stuff everywhere until you find the elusive groove that snaps into the elusive slot.  His gun has one firing missile instead of Springer's two, and because Sandstorm isn't a helicopter anymore, he doesn't come with the propeller sword either.  A trade-off for the awesome color scheme, I guess.

Sandstorm's traditional mustard-and-orange color scheme has been contrasted dramatically into a very visually grabbing yellow and orange.  He's hard to look away from, he's so pretty.  If I didn't have such a hard-on for Springer and Nick Roche, Sandstorm would be the best of the two just by virtue of his color scheme.  Even then, he and Springer are often neck-and-neck in my brain.

(All Wreckers symbols are Reprolabels I applied.)
Posted May 14, 2013 at 12:41 am
("He ends most of his speeches that way.")

Hey, everyone, let me introduce you to The Perfect Springer.  And, no, actually, it's not because he's a Triple Changer again for the first time in forever.  I mean, that's nice.  I like that.  It's cool.  But what makes him the super best is that he takes the bulk of his visuals from Nick Roche's Springer redesign for Last Stand of the Wreckers -- which, you know, is an awesome story, because I keep telling you that it is.

I would have been happyish with a based-on-the-old-cartoon Triple Changer Springer.  But Last Stand of the Wreckers Springer?  That gets me instantly to climax.  It is Boner City over here.  In four hours I'm gonna have to call a doctor.

Admittedly, this particular rendition of LSOTW Springer is taller and thinner than how he was rendered in the story itself.  He was a wide mass of dude in that thing.  This toy is thinner than that, though still, you know, not being a stick.  It's probably one of those sacrifices you gotta make because of physics, as this guy has two altmodes to transform into, and if you bulk up his legs you kind of end up with a fat car and helicopter.  His proportions do resemble more Roche's original control art, versus Springer's actual appearances.

There are some other changes to the design for this toy, but they're ones I'm satisfied with.  Mostly, it's that his altmodes look less made-up vehicle-y by a smidge.  Springer's new car mode looks a lot more like a car versus a four-wheeled vehicle of some undetermined sort.

Let me tangent here: Man, what the hell was with original 1986 Springer's toy, anyway?  I'm not sure that thing is a real Triple Changer.  It has a robot mode and it has an okayish helicopter mode, but his car mode is just the midtransformation step with the propeller removed.  It barely pretends to have rear wheels.  What an awful thing.  And how awesome is it that this new toy has three distinct modes that are all great?  I mean, even the shape of the windshield changes.  Looking at either vehicle mode, you couldn't tell at a glance that it has a second one.

Springer doesn't have any engineering hurdles like Blitzwing's shoulders.  He's, as I've been saying, pretty damn perfect.  The only part of the transformation that gave me pause was how to attach the gun under the cockpit in helicopter mode.  The instructions just give you an arrow and the words "ATTACH WEAPON."  Well, yeah, great, but HOW?  Apparently there are some... notches?  I just kind of use excessive force and some shapes that look like they complement each other eventually snap together.

The propeller spins very satisfactorily.  And it transforms into a believable sword seamlessly.  It's not that giant plank of wood on a peg the original toy had.  I'm impressed at the amount of articulation he has, too, despite the engineering demands.  He has a turning waist and even though his hands bury inside his own forearms while transformed, he still has articulated wrists.   Voyager Class is also the perfect size for a Springer -- dude was larger than everyone else in the cartoon (he was Optimus Prime/Rodimus Prime's height), and in the comic he wasn't no shrimp.   So he'll look right next to a Deluxe Hot Rod, Kup, or Blurr.

you will buy this

you will buy this now
Posted May 11, 2013 at 10:09 pm
I suppose it was inevitable that we'd get a toy of the last of the three original Decepticon Triple Changers.  We got Astrotrain in 2006 and Tankor (Octane) in ... 2008? and here we are in 2013 with Blitzwing!   I am a little surprised he turned out to be a Voyager and not a Deluxe like the other two.  Not that this is a bad thing -- lord knows Triple Changers are kind of a huge engineering challenge, so giving yourself more meat to work with seems like a smart idea.  Though it does mean he kind of stands out next to his dinky pals, and if I had to pick one of the three to be the Giant One, I'd always pick Astrotrain.  He's the guy that carries everyone else around, after all.

However, he goes pretty well with RTS Lugnut, and I think I care about that more.

This Blitzwing even has the same face-changey gimmick as the Animated Blitzwing.  (2008's Animated Blitzwing is likely why it took from 2008 to 2013 to get a "Classics" Blitzwing.  They're both Voyagers who are Blitzwing in Blitzwing colors who also Triple Change into a tank and a jet.  He is kind of redundant to this guy on many levels.)  I'm happy to see stuff from Animated stuffed into G1, rather than the other way around as it tended to.  And it's not like Blitzwing loses anything by gaining this gimmick, mostly because there wasn't much to him to begin with.

This toy really makes use of the complexity of the size class.  He's huge and full of hinges.  This density of joints is absolutely fine except for at his shoulders.  They just don't peg together well, and so if you try to rotate his shoulders around, his chest comes apart.  This is annoying and stupid.  There is a way to fix it that involves unscrewing the front and back halves of his torso and sanding down the connection points so that everything's smashed together tighter in robot mode, but it sucks that you gotta do it.  I attempted  it, and it fixes it a little, but I think I need another pass or something.   If this weren't a thing, there'd be little to complain about.

But yeah, he's pretty damn complex.  Sure, you'd expect him to have wings that fold out, but he's also got little extra wing contours that also fold out to create a more full and natural wing shape.  His jet cockpit opens.  His tank turret rotates.  Additional treads fold out from inside his legs.  Tank mode skin folds out from inside his crotch to fill in the front.

His knees are a little high on his legs, though.  It results in some awkward posing.  It's somewhat understandable, given he's got treads in his shins, but still it's a thing.

It's kind of amazing how distinct you can make the vehicle modes of a Triple Changer when given all this extra mass to work with.  There's even a surplus of pegs and tabs to keep everything where it needs to be in every mode.  He's... comprehensive.  Other than those friggin' shoulders, this guy's pretty amazing.

I mean, he's no Springer, but who is, really.
Posted February 20, 2013 at 3:13 am


Okay, fine, so here's the other Autobot Recordicons who aren't Sunder.  Sunder's definitely the prettiest, but there's all these other guys, too, y'know?  Like Eject and Rewind, who are retools of Frenzy and Rumble and operate exactly like they do.  Drop 'em, then pull out the feet and rotate down the arms.  Getting them back into data disk mode is moderately difficult.  And there's Steeljaw, who comes with Blaster, who's Ravage with a new head.  He's as awful as Ravage is, unsurprisingly.  Drop him, and then do a bunch of other transforming, and then cry trying to get him back into data disk mode, because it's that tedious.

But the real star of every single damn one of these, Decepticons included, is Ramhorn.  He's his own new mold, even, but I would be okay if they made him into a buncha other dudes, because he's great.  So get this:  You drop him, and he not only auto-transforms all the way with no further prodding needed, but he also bounces up off the ground and lands on his feet!  Like a cat, sort of!  So that puts him one up on Laserbeak/Buzzsaw/Ratbat in that he has feet to land on and lands on them.  And he's simple to put back into data disk mode.  He is the champ.  He is perfection.  He's like what all these other guys shoulda been, somehow!

He's not as efficient with his mass as the other guys, and so he's much smaller in rhino mode than everyone else is in their respective modes.  This is another blessing in disguise because since the perimeter of his data disk mode is mostly empty (he's not a good disk), he squeezes out of Blaster a little better.  There's less stuff to get caught.  He still doesn't squeeze out great, but he squeezes out better.

So Ramhorn's the best data disk guy.  Sunder's the best-colored.

Posted February 15, 2013 at 11:48 pm
Once everyone found out that Grimlock was gonna be in Fall of Cybertron, of course everyone wanted him as a toy.  I mean, hello.  And hopefully not as a stinkin' Deluxe!  Voyager or go home, Hasbro!  Well here he is, guys!  Your Fall of Cybertron Voyager Class Grimlock!

And he is of agreeable size to overwhelm Shockwave and bite his hand off, yes.

He's not quite the Grimlock of the mind's eye, however.  In fact, I think in general folks seem to be kind of disappointed in him.  I think he's all right, but let's go over what some of these stated disappointments are.

First of all, there's the tail.  This I think is kind of unavoidable.  Grimlock's video game model has a long-ass obviously-segmented tail, similar to Transmetal Megatron's.  Now, that has to transform into robot legs somehow.  The video game model got to cheat that tail away and have the legs sort of appear out of nowhere, but this is a $22 toy, so breaking the laws of thermodynamics is kind of out of the budget.   What Hasbro and/or TakaraTomy decided to do was just give Grimlock real robot legs and then sort of sculpt the segmented stuff down the sides.  This results in a better looking robot mode, but his dinosaur mode obviously has two legs shoved up its ass.  It's not elegant-looking.

Another thing that bothers folks is how hollow he is on the underside of the dinosaur mode.  The toy needs a lot of room for the amazingly elaborate shoulder jointing to have room to maneuver, so if you look at the toy's underside, you'll notice a whole lot of empty space.  I was kind of expecting this, especially since Animated Grimlock a few years ago had a similar deal.  I suppose there could be a big clamshell deal going on with the torso, but considering how the dinosaur head and neck collapses into the back of the torso in robot mode, I dunno if that would have worked out well in both modes.

Grimlock is also not painted as much as folks hoped.  He's got gray thighs and hands when they should be black (or gunmetal gray in this case) and so he looks a little sparse.  I'll probably fix that later, myself.  (Not sure if I have gunmetal gray hanging around or if I gotta go buy some.)  He's got plenty of paint everywhere else, though.

That's what other people say about him.  Here's my positives and negatives.  First of all, oy, those complicated shoulder joints count for both.  First of all, they exist so that the dinosaur hind legs can bury themselves inside the torso at an angle instead of being inelegantly bolted to the sides of the torso as they are on most Grimlocks.  I like that!  I don't like how this gets me into trouble.  Since the jointing is so complicated, I once wormed them so far away from how they were supposed to be oriented that it was kind of rough to get them back.  I also wish his sword and shield were bigger.  They're so massive in the video game, and so dinky on the toy.  They're not required to be a certain size to stow in dinosaur mode, so making them a bigger size would have been more satisfying.  One thing that I do very much like are his electronic lights.  They glow up real super bright in both modes.  It might be a function of the LED light being red.  I think I recall those glow the best.  You gotta yank back and pull hard on the lever to get it to go, though.

He's basically every Grimlock toy ever, but with a sword and shield.  He transforms exactly how you expect with some few minor surprises, the end.

(And, yeah, it's likely tyrannosauruses had feathers of some kind.  Feathered t-rex remains haven't been found, but feathered remains of their ancestors have, even as adults.)