January 22, 2011 01:10 pm
With my deluge of new toys, it was kind of hard to decide which one to talk about first. Do I go from least favorite to most favorite, do I go from most favorite to least favorite, do I go randomly, as the wind turns? Do I say "fuck it" and start a site about stamp collecting? I ended up going with Wreck-Gar, because he's this month's featured article on TFwiki.net, which meant I felt he needed pictures the most immediately. There's not many days in this month left!
I've never owned a toy of Generation 1 Wreck-Gar. My only Wreck-Gar toy is the Animated version, who's a similar but different character. Reveal the Shield Wreck-Gar fills a pretty obvious hole in my collection, because, dude, Wreck-Gar. He leads the Junkions! He talks TV! He sounds like Eric Idle, except when he doesn't! ...which is truthfully all the time, because Eric Idle's voice was processed so much you couldn't really tell it was him anyway.
Getting him out of the package, my first thoughts were, wow, this is a friggin' huge toy. Maybe this was because I'd recently opened and played with RtS Laser Optimus Prime, who is a munchkin, but mostly it's because Wreck-Gar is legitimately pretty big for a Deluxe. ...in vehicle mode, anyway. He's very tall, since conservation of Deluxe Class mass means a thin altmode is going to be wider in other dimensions. And as I transformed him and put him on our coffee table, I realized that this was probably going to be my favorite toy of this batch. I mean, look at him. Look at that devilish grin. He just has all this personality. And something about his visual style just tweaks my nipples or something.
I changed my mind a lot on how much I liked him on the way back into vehicle mode. He was boggling. I ended up with a bunched up torso and arms and some flailing legs that refused to fit into where they should go. It was not a fun time. Thankfully, it's not the kind of transformation that I hate, with the meticulously interlocking panels. I was just missing a step somewhere, obviously. It was murder trying to figure out what that step was, is all. I think it turned out being something to do with how the upper thigh joints connected into the pelvis. They unlock further, and doing that gives the bike mode the leeway to fit into itself better.
I really want to get Wreck-Gar's transformation down to a relatively short amount of time. The Junkions' whole deal is that they ride each other in bike mode, get knocked off each other, then transform and swap places. If it takes half an hour to get a dude back into bike mode, that's harshing on my playtime. At this point I should mention how grateful I am that having one Junkion ride another Junkion is even possible. The original toy was a super-wide bike that transformed into a robot with unarticulated legs. The cartoon was kind of an asshole, repeatedly showing the Junkions doing shit that their toys could never ever do ever ever. RtS Wreck-Gar makes up for that in spades. He is obviously supposed to ride other iterations of his mold. The underside of his pelvis ends in two square pegs, and there are two square pegholes on the seat of the motorcycle. His fingers are also molded into a "holding onto handlebars" shape. So once they redeco this guy into another Junkion, happiness comes to town.
He's really brown.
His rear hubcap and its corresponding exhaust pipe clip off and unfold to become his battle axe weapon. The hubcap portion also unfolds, going from "fan" to "pinwheel." Wreck-Gar can hold onto the axe by the handle, or he can stow it on his back using the clip. Or, of course, any number of other contemporary toys can use the axe, by either the handle or via their own clip joints. (Lugnut has like 15 million.)
This is the toy Wreck-Gar's deserved for decades. And it looks like the mold has at least two other possible Junkion heads (e-Hobby uses one, and another is featured in the instructions), so you're probably going to be seeing a lot of it. What I'm saying, I think, is that I'd better friggin' like this toy, because I aim to own all of them.