As this is still opening weekend, this is intended to be a spoiler-free toy review. If you wanna go talk the plot points of the movie, go find the movie review blog post.
(Also, we’re upgrading TFWiki’s software today, so that solitary link below will be up and down throughout the day.)
I woulda had this review a little sooner, but I’ve been waiting on my newer, larger photo studio tent to arrive via the mail so I could get a shot of both Leader Class Prime and Ironhide together. Woulda been pretty impossible inside my old one, but my new 2 foot squared space is luxurious enough to fit both. Sweetness! Once we get moved this month, it’ll be even better, ‘cuz I hopefully won’t have my studio lights trying to shine through the legs of the table the studio currently hasta fit underneath.
I’ve been hoping for a larger Ironhide since the first film. The Voyager was… okayish, but though he was the same size class as my Ratchet, he was shorter than Ratchet, which just does not do. Ironhide is bigger than Ratchet! He’s also smaller than Prime, so the best possible solution would be an Ironhide at Ultra Class scale. However, that’s kind of a dead size class, so it’s not likely to happen. So here Ironhide is at Leader Class scale, same as Prime and Megatron and Starscream. It’s technically a little too big, but I prefer it to him being too small.
Make no mistake, Ironhide’s Topkick 4×4 mode in real life is HUGE. It is basically the size of a semi truck. It’s one of THOSE kind of vehicles, the kind no one in their right mind should need to own. And so it’s no big deal that he’s almost as big as Optimus while in their truck modes. In fact, it makes me feel a little happy inside. Yay! Approximate scale! In robot mode, Ironhide’s about a head shorter than Optimus. Which is too tall, but you can fake Ironhide a little shorter by squatting him.
Though this gets into one of Ironhide’s most glaring faults, depending on how you feel about toys. Ironhide definitely skews to the more toy-y side of the spectrum, rather than the movie-accurate-model side of the spectrum. He’s full of gimmicks all over. Unfortunately, these gimmicks hinder his poseability pretty substantially. His knees, for example… one leg bends pretty well, but the other has no practical knee at all, despite having the jointing there, because of one of the pop-out weapons in his shin. His head also doesn’t turn, since that would make his flip-down-mouthplate gimmick impossible.
On the other hand, if you like toys that do an insane number of things, you’re in luck. Like I said, his legs are full of things. One opens to reveal a knife that he can remove and carry around in his hand. The other opens up into a missile launcher, which automatically turns and faces forward as you open the leg hatch. This missile launcher can also be removed. On each of his arms is a pop-out weapon. Just pull back the truck mode’s smokestacks and these guns reveal themselves out of his arms. Again, the gimmickry of it all was given precedence over visual accuracy, and Ironhide has some very undersized forearm cannons as a result. In the film they’re a third of his mass.
But wait, there’s more! When you push down a lever on the back of Ironhide’s shoulders, panels move out of the way of his stomach and a chaingun pops out of his tummy, spinning, flashing, and making machine gun noises. Oh hell yeah! And finally, the neck-inhibiting gimmick of popping down his faceplate. When this happens, he says “IRONHIDE IS HERE” and his eyes flash.
My, Ironhide certainly is full of things.
The transformation is complicated, but not Sentinel Prime complicated. The only real snag is forcing panels together. And that’s not a lining-up issue, but an excessive force snap-together issue. Oh, and his truck hood kibble halves pop off their balljoints like crazy. They fasten securely in both modes, but it’s during the journey between those modes that they’re bound to detach.
In summary, Ironhide is a huge awesome truck that has pop-out guns. He transforms into a huge awesome robot that has pop-out guns, missile launchers, knives, chainguns, and has flashing lights and sounds. He’s not as poseable as most modern toys, and his screen accuracy is inhibited by much of his awesomeness. Weigh your priorities before purchasing.



You know, Ironhide (along with Ratchet), are the 2 characters I haven’t bothered picking up off the movie lines yet and I’m not quite sure why. I have to say, though, that this one does intrigue me…
Btw, after having seen the movie, does it feel like the toy line is missing… a incredible lot of figures?
The movie line’s still young yet. We know there’s at least a Wheeljack and a Mirage and some Soundwaves coming.
I know just seeing the movie makes me impatient.
I think I was more excited by the toy prospects while watching it last night than the action scenes.
Luckily the piece I’d want more than anything is H.A. Soundwave / Laserbeak so it looks like I’m set
But an H.A. Mirage would be nice too…
I wants him (he fits in with the Human Alliance figures) but haven’t found him yet. :-/ (Although I did stumble into a treasure trove of the last three waves of Generations this week. So many Wheeljacks!
Ironhide’s vehicle mode’s really that big? Yowza. S’what I get for never having been to BotCon. I think he just looks way too big in both modes…
Toys R Us is trying to offload their Preview Cyberverse Primes again this weekend, so I just splurged on deluxe Bumblebee (regular, not Nitro), Roadbuster, and Crankcase. Crankcase is what chased Sideswipe, etc down the freeway, right?
How are Mirage, Wheeljack, and Soundwave shaping up to look as far as screen-accuracy goes?
We only know about Mirage, Wheeljack, and Soundwave from image-less solicitations. Hasbro would have had them shown at BotCon, but they weren’t allowed to until after the movie released. (Soundwave’s altmode is kind of a huge spoiler, really, so that at least makes sense.)
Crankcase is ONE of the guys who chase the Autobots down the freeway. The other two are Crowbar (other humanoid) and Hatchet (the beast).
As for the relative size of Ironhide’s altmode, check out this movie 1 set photo: http://thecaveboard.yuku.com/topic/6795/Transformers-RPMs
Nice pic, thanks… You’re right, an “Ultra” size Ironhide would be just about perfect. The new Voyager is actually smaller than the old one, right? (Stupid MechTech weapons increasing play value at the cost of screen accuracy… What are these things, for kids or something? [/sarcasm]). Crankcase is a bit small too, but I love evil police vehicle Transformers.
Yeah, the no-images makes sense there (and that reveal was one of my favorite things about the movie).
None of the new Primes out or known to be coming soon look true enough to the new CGI model to displace ROTF Leader Prime, either— and the upcoming Voyager Ratchet is to be a remold of the same old, I hear? Well, we’ll probably get delightfully screen-accurate versions of everybody in whatever they call the next post-movie line.
Seeing that picture, I’m sitting here wishing for a Leader-class Ratchet that’s ALSO in scale with the HA figures, like Ironhide is. I know we’ll probably never get a HA-scaled Prime (though I would spend plenty of money on one), but it’d be nice to have the rest of the first movie’s Autobot cast all in one scale. But c’mon, Ratchet deserves a leader-class figure as much as Ironhide does. Or at least a movie-accurate figure in something other than deluxe class…. okay, let’s include that, since the DOTM figure still has issues.
“His head also doesn’t turn, since that would make his flip-down-mouthplate gimmick impossible.”
It can! The head IS glued in position but that is easy to “fix.” After a few minutes under a hairdryer, the glue on my loosened enough to turn the head. It does not effect the mouth plate gimmick at all. His head doesn’t have a full rotation because of the mouth plate though. I also removed the spring from inside his noggin to stop popping the face plate up, but it is still able to be up if desired.
I lurv this Ironhide.
Innnnnnteresting.
such a shame.. just like Jetfire, one of my favorite characters gets a leader class toy, I expect something awesome like Starscream’s, and we get something gimmick-laden with its best, most prominent features ruined.
Though what’s really sad to me is that ‘robot replicas’ line that didn’t even do the one thing it was out to do, at least not very well..
Mouthplate gimmick and turning head sure were possibly together back when they engineered Cybertron Prime!
Bought this Ironhide today. Mostly so I can have a decent “alt mode” for my display whenever I get my husband moved to the states and we get a home. I’ll use the other toy (movie 1) deluxe? Sorry cannot remember its packed up… along with 7 more boxes of transformers and a trunk full… I don’t think it helps that they are all still MIB and thus take up more room.
Got my husband a bit jealous cuz I kept playing with Ironhide’s gun through the box. SWOOOSH! Gimmicky :3
Fun reading, it seems this Yzquierdo guy really has his priorities messed up.
http://groups.google.com/group/alt.toys.transformers/browse_thread/thread/6c194c6cb6ece1c8/18ae632688baef6b?lnk=gst&q=seibertron+store#18ae632688baef6b
BTW, I first though his name was an intentional mispelling of “Izquierdo” (“left” in spanish).